Sunday, 24 February 2013

Mixing Techniques 3

http://www.tomshardware.co.uk/forum/45412-32-some-mixing-techniques

MIXING 

Most good mixers these days can start their mix process at any desired 
point because of their years of experience and their relationship with 
their monitors. When starting out as a mixer you do not have this 
experience and need to start at a reference point that will produce 
desired results for your mix. I have designed this mixing segment for 
those with little experience or are new to the mixing process. 

Before starting a mix you need to have a vision of how you want your 
mix to sound. Refer to CDs with examples of what you are trying to 
achieve, for creative and tactical purposes this will give you guidance 
on where you would like to take your mix sonically and musically. 


Near Field Monitors 

Good near field monitors play an essential role in consistent 
referencing. The monitors should be capable of reproducing frequencies 
from 60hz to 17Khz and be able to handle high SPL, and set up in a 
triangular fashion 3-4 feet apart. Make sure the monitors are not too 
close to the plane of the console so to minimize high frequency 
reflections that will corrupt proper imaging. If you're using 
monitors that are not true in frequency response, equalize the monitors 
in the monitor stage (post fade) to allow for discrepancies. This will 
alleviate you from incorrectly EQing your mix to compensate for 
inaccurate monitors. Also the distance from your ears to the monitors 
should be set up so the room acoustics do not play a significant role 
in the sound of your mix. For example, if the monitors are too far 
away and the room is reflective your mix will sound too dry. 

Outboard Gear 

I like to start off my mixing sessions with at least three different 
reverbs, three DDL's, a stereo chorus effect and two extra stereo 
effects processors with many assorted stereo effects like phasing, 
flanging, etc. as well as enough analog comp/limit for processing 
acoustic audio. One good stereo EQ and stereo compressor are necessary 
for mastering my final mix. Two audio storage mediums, one for master 
and one for safety purposes for your final mix, such as a hard drive, 
DAT machine, analog 2-track etc. Storing audio to digital should be 
done in the best sounding formats e.g. 24Bit/96Khz. 


Setting up the console 

1) Grouping - assign all tracks of similar instruments close to each 
other. For instance put all drum and percussion channels side by side. 
All guitars side-by-side etc. Mark all different instruments with 
different colors on the console strip. This will make it easy to 
recognize and locate certain instruments easily. Try to group all hard 
drive returns to the center part of console. Things like solos and 
lead vocals that require a lot of fader moves should be placed in the 
center of the console for optimum monitoring purposes. Patch all 
outboard gear to the outside channels, e.g. 1-8 and 29-36 for they only 
need to be set to one optimum level. If you have the time and will be 
mixing for more than a couple of days, insert 1Khz tone at 0VU into 
each input strip placing the fader at 0VU position to check line 
cleanliness and continuity. 

2) Setting up Line Amps - First bring up all channels to a basic rough 
balance with the priority music tracks such as lead vocal to a position 
where the lead vocal sounds cleanly audible with another 10dB of fader 
headroom. Now fine tune all line level amps (-5dB to -20dB) so all 
faders are in maximum working range. It is very hard to make detailed 
level changes when the fader is close to the bottom. Allow 10dB of 
headroom on all faders. 


3) With a priority track such as a lead vocal, bring the lead vocal up 
on one channel and buss it to another input. This will allow you to 
control the level of the vocal before any processing. In the first 
vocal channel you can roll off low frequencies such as rumble (60hz), 
proximity effect, etc. In the second vocal channel insert limiting, 
equalization and compression and any de-essing, if necessary. If a 
vocal needs to be compressed whereby the choruses are recorded 
significantly louder than the verses, what will happen is that the 
vocal in the verses will not be compressed at all. Or, if you set 
compression on the verse vocal, the chorus vocal will be overly 
compressed and very thin sounding. Remember the more you compress the 
signal's quality tends to be reduced. If all verses are similar in 
level and all choruses similar in level but a lot louder designate one 
channel for verse and other channel for choruses. This same approach 
can be used for solo instruments or anything that will be a priority in 
the mix. 


Starting the mix 

At this stage you should have a basic idea of where the focus of the 
mix resides. If it's Norah Jones, it will be the lead vocal and the 
piano, for hip-hop it will be the groove, the bass and vocal, for rock 
it will be guitars and vocal. Whatever the focus is, it should get the 
best treatment such as good analog equalization and compression. I 
have yet to hear any digital equalization and compression that sounds 
as good as analog. If dealing with someone like Norah Jones, listen to 
similar sounding albums in that genre of music. Try to approximate the 
equalization, compression and reverb of the sound that you desire. 
Remember that you will most likely be processing it further and the 
object here is not to emulate totally, but to start you in the right 
direction. Next, you would bring in the piano, respecting the fact 
that the vocal will take precedence in the high frequency range 
(presence). The piano should sound clear but not override the high 
frequency of the vocal. A good way to test this is to listen to the 
piano without the lead vocal and if you feel it is a little dull you 
are on the right track. As soon as you start to make the piano sound 
like the focus you will have to EQ more high frequencies into the lead 
vocal. This will obviously make the vocal sound too bright and thin 
where you're actually separating the sonic qualities from the musical 
qualities of the vocal. From there you can then turn the lead vocal 
off and build the sound of your rhythm section. 

Also in this stage you need to assign your instrument breakdowns to 
group to fader masters. This will allow you to make level changes and 
mutes on groups of instruments as a whole. If using a moving fader 
system, assign your lead vocal channel to a group master even though it 
is only one channel. If you have made a lot of fader moves with the 
vocal channel in a verse and now realize you need to bring up the lead 
vocal for the entire verse, having a group master will make it easy for 
you. 

Drums 

You need to decide where the drums should fit into your mix. Should 
the bass drum be tight with the bass by introducing the rhythmic or 
attack part of the bottom end. This will allow the bass guitar to be 
warm and full in the bottom end that tends to work for a lot of pop 
tracks. A common mistake is to EQ too much low end on the bass drum 
and not enough on the bass guitar. This will give you the illusion 
that your mix is bottom light for what you are doing is shortening the 
duration of the low frequency envelope in your mix. Also, the bass 
drum tends to be more transitory than the bass guitar, giving you the 
idea that the low frequency content of your mix is inconsistent. 
Should the bass drum need more resonance and depth to it, adding in 
ambient mics or short reverb programs will suffice. One thing to make 
sure in your mix is "do you want the bass drum to be felt or 
heard"? EQing in the 30-60hz range will produce a "feel" bass 
drum but will sound very thin on smaller speakers. If you EQ the bass 
drum between 60-120hz it will allow the bass drum to be heard on 
smaller speakers. With it you want to get a lot of "hear" low end 
and attack sound between 2-4khz and also dipping between 300-600hz 
range which contains a lot of unnecessary overtones. If the track has 
enough space in it, you can factor in a tight verb or a tight ambient 
room for you will be able to hear it. If the track is dense, don't 
bother to try and create one for it will just take up space and clutter 
the bottom end of the track. 

What sound should the snare drum have? Should the snare have a lot of 
reverb to make the backbeat sound longer in duration or short and 
percussive? Do you want to mix in a lot of room ambience that is 
triggered by the snare to make the snare drum sound bigger? (see 
Gating). Do you want to compress the snare drum to get more sustain? 
If you desire this effect you will need to bring up the snare on 2 
tracks, one for the attack sound and another channel to first gate the 
snare and then compress the snare with a fast attack and fast release 
time. You might want to gate the snare and compress the overhead mics 
(keyed by the snare) to remove snare leakage from the overheads without 
making the hi-hat sound too ambient. You might also want to gate the 
toms for cymbal leakage especially if you use condenser microphones on 
the toms. Also, gating the snare reverb send will minimize the hi-hat 
from washing out the reverb. If the transients of the drums are random 
and excessive you might try to buss comp/limit the drums to control the 
transient excursions and minimize the dynamics in the performance to 
maintain a consistent level from the drums. Adding rhythmic delays to 
the snare might make the groove more interesting. 


Bass 

Once you have finished the drums, you can add in the bass. For pop 
music it is best to have the bass drum provide the percussive nature of 
the bottom while the bass fills out the sustain and musical parts. 
With the bass you will want to find a balance between the amp and the 
direct sound. The amp sound will give you an edgier quality where the 
direct sound will give you a fuller sound. With EQing the bass for low 
end should be between 80-120hz for you will want to hear the bass on 
smaller monitors. Remember to check phasing between the DI and the amp 
signal. Compression is a good idea with the ratio of 2:1 - 4:1 with a 
medium attack time and medium-slow release. With a medium attack time 
you will allow the percussive nature of the bass to be heard. With the 
slow release time you will have the low end sustain. The release time 
should be long enough to avoid half cycle distortion. If you need the 
bass to sound more musical you will need to EQ in the 400-800hz range, 
and for getting an edgier sound EQ between the 2-3Khz range should 
suffice. Remember to EQ before you compress. 

With hip-hop music, the bass tends to be a feel bass with a lot of 
information in the 30-60hz range. Also minimizing sonic information in 
the musical range and the mid range will remove any actual music 
information and the attack of the bass. Synth bass is very popular 
because you can create an even balance between 30-60hz and elongate the 
duration of the note to create the illusion that you have more bottom 
end. On some of the better hip-hop records they will raise the low 
frequency target area slightly higher to the 70-100hz range and 
elongate the duration to create the illusion that there is a lot of 
bass information so that it can sound full on smaller monitors. Be 
careful not to over-EQ the bottom end so it will sound good in clubs or 
in cars with huge bass drivers. These kind of audio systems already 
hype the feel frequency range of the bottom end. In compressing 
hip-hop bass do not be afraid to use a lot with even higher ratios. 
The goal is to have the bass loud and as even as possible. 

With rock bass the idea is to create an aggressive in your face bass 
sound. For this you will focus mainly on the amp sound. Trying to mix 
in the DI sound with the amp sound might cause phasing problems in the 
mid range that will be detrimental to what you want for your bass 
sound. With your sound you need to get a consistent bottom end and a 
lot of mid range. Boost anywhere between 50-100hz for the bottom end, 
dip between 400-800hz (this will allow the guitars and vocal to have 
more room to speak musically) and boost between 1.5-2.5Khz for mid 
range. Be aware if the bass player is using a pick instead of his 
fingers for it can create uncontrollable audio transients in the mid 
range. With compression, you need to use a lot (4:1 - 8:1). If the 
player is using a pick you might need to limit the transients before 
you compress. The attack release times will have to be fast (listen 
for half cycle distortion) in limiting and medium to slow for 
compression. Sometimes it's a good idea to put in multi band 
compressor over the bass to target specific frequency areas. If you 
also recorded the bass direct and you needed a more aggressive sound 
for your mix, try sending the direct signal out to an amplifier in the 
studio that can be miked. This will allow you to modify on the spot 
your bass guitar sound to your needs. 




Piano 

In a situation like Norah Jones, the piano will be second in priority 
behind the lead vocal. The piano will be spread fully across the 
stereo image. When getting the piano to be present you will need to EQ 
the mid range and high end. When starting the mix you will have 
already ball parked the lead vocal EQ and have approximately EQed the 
piano in relation to the lead vocal. So when you add in the piano to 
the bass and drums and if it sounds dull, EQ the piano slightly 
brighter and you will most likely be okay, for when you started out, 
you allowed yourself a certain amount of head room in the mid and high 
frequency range for the lead vocal. If you find that the piano needs a 
lot of high frequencies you have obviously over EQed the bass and drums 
in the mid range and high frequency. If this has occurred pull back 
the boosts in mid range and high frequencies on the bass and drums. 
The problem will most likely be with the overheads and snare. 
Remember, in dealing with the snare your dealing with a lot of high 
frequency information over short time duration. So instead of adding 
more high end EQ over the snare's transient, try limiting the snare 
which will allow you to elongate the high frequency content of the 
snare drum's duration and create the illusion that it is brighter. 
Here's another solution, if the snare is sounding the way you would 
like in the high end and you do not want to reduce the level of the 
snare try compressing the snare with a medium attack time. This will 
shorten the duration of the snare but will not sacrifice the rhythmic 
transient of the snare drum that is integral to the overall drum 
performance. This gives the illusion that the performance has not been 
sacrificed rhythmically or musically in the mix but the snare drum 
still sounds bright. 

Guitar 

In a situation like Norah Jones the guitar performance on the bed track 
was tailored to support the piano and vocal in a musical and rhythmic 
fashion. Just bringing the guitar track up to balance it in the track 
should be easy to do. For the guitar player has designed his 
performance rhythmically and harmonically around the vocal and piano 
phrasing. The only potential problems that might occur is if the 
guitar is not present enough and/or loud enough throughout the 
performance. A solution is to add presence in the 3-5khz area factoring 
in the fact that you do not want to have a build in the frequency range 
between the guitar and the piano. If you notice the guitar is getting 
lost in places, try compressing in the 2:1 - 4:1 range with a medium 
attack and release times. This will allow the rhythmic transients to 
go through unobstructed while raising the sustain resonance of the 
guitar. If the guitar is soloing in an expressive manner you might 
require a bit of limiting first. Also add in processing to create 
depth perception of the guitar remembering that the piano should be 
forefront to the guitar. A quick solution is to add a stereo delay 
with setting of 40ms hard left and 60ms hard right with a short reverb. 
Remember to roll off some of the high frequency content on your delay 
returns. This will create the illusion that the guitar will be sitting 
further back in the mix than the piano without creating noticeable 
level discrepancies between the piano and the guitar. With a pop track 
where the guitar is not the main focus, but is there to add rhythm and 
harmony, EQ it in a range that is not as wide as the main instrument. 
Avoid EQing in the very low and very high frequency ranges. Balance its 
level against the piano so it sits comfortably. If you feel it needs to 
sound further back in the mix and you do not want to lower its level, 
try an assortment of these effects: add in short delays (15-100ms), 
unnoticeable rhythmic delays (eighth note or quarter note), chorusing 
and reverbs with little pre-delays. 


Mixing the Bed Track 

(Norah Jones) Once you have EQ'd the drums, bass and guitar and have 
placed them in their proper perspective get a balance on the drums, 
bass, piano, guitar and lead vocal. Start factoring in processing such 
as reverb, chorusing and delays to create depth perception in your mix, 
allowing yourself a little more headroom for further enhancement. 
Remember mixing is a building process that requires constant sonic 
evaluation throughout the process. It is important that you 
incorporate mutes or level changes at this stage though automation. 
Once finished this basic mix of all bed track components with the lead 
vocal you should have a mix that should be able to stand out on its own 
for these are the basic elements of the song. If you have not achieved 
a satisfactory product by then keep working on it and do not expect 
that adding in any additional musical elements will make it better, it 
won't! All you will do is create a confusing and unprofessional mix. 
A good idea is to refer back to the monitor mix you did on the date 
you recorded for in a lot of cases there are certain things about the 
monitor mix which will sound better then where you are at now with your 
mix. You will easily discover if you have over EQed or over processed 
any elements that might separate the sonic components from the musical 
components of the song. Remember that you might need to continually 
reference your lead vocal sound against other outstanding albums. Then 
prioritize what is important to the lead vocal. In a case like John 
Mayer it will be the guitar and the vocal. In hip-hop music it will be 
the drums, bass and vocal. If you maintain this philosophy mixing 
will always have a creative rather than a redundant approach. One 
critical component of creative mixing is remaining in a creative 
headspace. If you get your bed track balanced with your vocal, 
automate it to sound like a final mix. This will remove repetitive 
redundant moves that the brain should not be focusing on. It is hard to 
be creative when you are preoccupied with making level changes that you 
know could be automated. The strategy here and until the end of the mix 
is to keep the creative process alive. 

Backup Vocals 

Recording backup vocals is fairly easy if the vocalist understands 
their objective how to work with the lead vocal performance. In the 
case of the lead vocalist adding a double track in unison, you should 
record with the identical set up that was used for the lead vocal. When 
adding in the double track, mix it at a level below the lead vocal and 
be prepared to not make it as present as the lead vocal. The goal here 
is to add more musical body to the vocal performance. If both vocals 
have the same presence it might confuse the listener to which vocal is 
the lead. When adding in the vocal double you will lose presence to the 
lead vocal but will achieve a vocal performance that will be more 
forgiving in pitch. 

If the lead vocalist is adding a harmony to their lead vocal melody it 
will usually be the 3rd and or the 5th and sometimes the 7th. Record 
the vocalist with the same set up used for recording the lead vocal. 
When adding in the harmony it will always be at a slightly lower level 
to the lead vocal. 

With two or more singers singing harmony to the lead vocal they can 
perform in two ways. One is for the backup singers to sing the same 
harmony part at one time. The other method is for the singers to split 
the harmonies amongst themselves at the same time. Double or even 
triple tracking harmony parts is very popular and can best be heard by 
groups like The Bee Gees and The Eagles. If the backup vocals are 
singing counter point to the lead vocal you will want to have them as 
present as the lead vocal. When recording three or more tracks of 
backup vocals it is best to submix the parts to a stereo bus and bring 
up the stereo bus into two additional channels. This will allow you to 
put exactly the right amount of processing on all backup vocal parts 
rather than guessing at sends and EQ levels on each individual track. 
Remember to clean your backup vocal tracks before mixing for backup 
vocalists like to sing a pitch reference before they sing their part. 

Solos 

When an instrumentalist is soloing they should have the same 
perspective as the lead vocalist. In other words, when they are 
performing their solo they should stand forefront in the mix. The only 
exception to this is when you want the soloist to sound like they are 
soloing in a band performance. This usually happens when their bed 
track performance is replaced by soloing. This can be heard in punk and 
rock music. If the soloist is a lead guitar, saxophone or another 
instrument make sure all parts of their performance can be heard. This 
usually requires a bit of limiting, EQ and compression. For effects, I 
usually will use delays, reverbs with pre delays and other forms of 
processing. If the soloist is performing in a call and answer style you 
will need to make sure that they are slightly less present than the 
lead vocalist but more present than the rest of the instruments. 


Adding-in additional instruments 

Before embarking on the next step, review the status of your mix and 
make sure it sounds finished. If for example you have made the decision 
that the vocal performance in the second verse needs to be louder than 
the first verse and you don't make that level adjustment then, how 
will you know what levels to set for any additional instruments coming 
in at the beginning of the second verse? For example, if you added 
congas in at the second verse and you have not made the lead vocal 
level change you will most likely mix the congas in at a level relating 
to the drums and the lead vocal. When you start automating the mix and 
increase the vocal level in the second verse what happens is that the 
congas will be lower in level than where they should be and in most 
cases you won't even notice. By the end of the mix, the conga 
performance will be at a level where they are just taking up space 
instead of lifting the rhythm at the second verse. Automate all moves 
and mutes when ready. This will make it easier to place additional 
instruments in the proper perspective. 

When adding in strings be careful not to put too much reverb on them. 
This will prevent their performance from creating harmonic confusion 
and keep them articulate sounding. If you need to recess the 
perspective of the strings use a short reverb or even a DDL. You will 
most likely need to ride the level of the strings especially with the 
violas and cellos due to their harmonic placement in lower registers. 
If you need to compress use 2:1 to 3:1 ratio with slow attack and 
release times. 

If you're adding in horn sections be careful to watch for transients 
especially from trumpets. Due to the complex frequencies of horns it is 
best as with all additional instruments to try and ride the levels 
before using any dynamic processing. In the case of horns where 
transients are very fast you will often have to use fast limiting. If 
adding reverb use short reverbs (1-2 seconds) that are bright sounding. 


With percussion the idea is to make sure that the attack part of their 
performance comes through cleanly and relatively even. With parts like 
congas percussionists will perform with a dynamic range that often 
cannot be translated in a mix. If the performance is 16th note in 
nature and perform on 2 or more congas you will most likely have level 
discrepancies between the congas. If you solo the congas on their own 
they will sound fine but hearing them in the mix you will not hear an 
even balance between the two. To solve this, use compression with fast 
attack and fast release times to even out the dynamics. 

Woodwinds such as flutes, oboes and clarinets are very warm sounding in 
nature. They often don't need any dynamic processing and if they do 
it is very subtle. When a flute plays in a high register you might need 
to compress. Piccolos on the other hand should be burned at first 
sight. With perspective medium to long reverbs with pre delay work 
quite well in keeping woodwinds sounding warm and natural. 


Finalizing the mix 

When you have finished your mix make copies of the mix and audition 
them on other monitoring systems like a ghetto blaster, a car stereo 
and home speakers. If you have the time, give your ears a rest. I like 
to leave the mix set up over night and come in the next morning with 
fresh ears to do final adjustments, which I tend to always do. Do not 
belabor your mix, which means no endeavors to seek perfection. Believe 
me, you'll most likely be the only one to notice. Early in my career 
I would present a mix to the client for their comments which would 
often be "sounds great" and then inform them I only have a couple 
of minor adjustments to make. After spending four hours on the mix I 
would spend another eight hours making my minor adjustments and present 
the updated mix to the client who would comment, "we can't tell the 
difference". Perfection, I have learned, is the ability to present 
something in its simplest form that can be appreciated to its fullest 
extent. Listening to some of my favorite recordings I have noticed 
mistakes but who am I to remix Sgt. Pepper's. I might mix Sgt. 
Pepper's perfectly but I know for certain it will sound nowhere near 
as good as the original mix. 
Try to play your mix to normal people who buy CDs because they like 
the music, which means avoid your techy friends who might steer you in 
a direction of technical merit that might not make any musical sense. 
If you are having problems with your mix by all means reach out for 
advice to your trusted peers for their subjective and constructive 
feedback. This is not the time to be a sensitive new age drama queen 
worrying about your feelings getting hurt. This is a time to be honest 
and open minded and welcome suggestions that you're willing to put 
into action. 

Rock mixing 

With rock mixing the goal is to get your song sounding big and 
powerful, by incorporating the full frequency range and limiting the 
dynamic range. To achieve this you will need to dynamically process 
each element on it's own. Try using the limit-EQ-compress process, 
which will allow you to basically just set levels and keep them there. 
With drums, subgroup into 2 stereo pairs including all original and 
perspective elements. On one stereo subgroup limit all the transients 
and do not be afraid to do a lot of limiting. You will need to 
incorporate a very fast attack time and a release time that will allow 
the signal to return to unity gain before the onset of the next 
transient. This process should sound as transparent as possible. On the 
other stereo subgroup use massive limiting with a very fast attack time 
and very fast release time with the goal of elongating the duration of 
the drum sound. The goal here is to limit so you can master as much 
level on a CD and create a bigger drum sound by sustaining the sound of 
the drums that do not add any more level to the transient. When 
you're adding the sustain limiting to the transparent limiting, you 
will notice that the overall peak level of the drums does not get any 
higher but the drum sounds gets bigger. 

With rock guitars, the idea is to have them big and "in-your-face". 
This is accomplished by first limiting the transients out of the 
signal especially if it has been recorded to a hard drive. Recording 
to analog tape solves this problem through tape compression. Try 
limiting with ratios 10:1 or higher and use a lot. Be careful to make 
sure that the sustain parts of the signal return to unity gain. Next, 
EQ the guitar in the 3-5khz range for presence, for the low end 
80-120hz. With EQing the low end, listen for out-of-control bass levels 
of the guitar, which are caused by turning up the bass control on the 
amp to 11. When this happens certain low frequencies jump out at loud 
levels while others remain unaffected. If you notice this occurring 
you need to roll off the low bottom end first before any other 
processing, which will allow you to manage the dynamics of the guitar. 
If you do not do this before compression you will most likely corrupt 
the harmonic content of the guitars performance. If the guitar player 
goes from a G6 (an open E on top) chord to an open E chord the low end 
might increase due to the fact that you are playing open low E string. 
When striking the open low E chord you are also playing an open E and 
an open B remember that when you played the G6 chord you also had an 
open B and an open E that were harmonically balanced against the low G. 
Due to the fact that the low open E is much louder than the low G the 
compression will bring down the open E and the open B. So what is 
occurring is that even though there is an even balance change between 
the G and E low notes, the open E and open B notes of the chords are 
much different in levels. Rock guitars tend to not require a lot of 
perspective processing, if any processing is desired it will be effects 
like chorusing, phasing, etc. These days some of the actual distortion 
processing found in effects boxes sound pretty decent. Mixing in this 
type of processing with an amp sound on a performance can produce huge 
guitar sounds. What the processing can bring is that 
"in-your-face" component to the sound with the amp adding the 
resonance of the sound. A major problem with this is phasing. The 
return of the processed signal and the amp sound are not exactly in 
phase over the entire frequency spectrum. A solution for this is to 
double track your guitars, have the processing tracks panned hard left 
and hard right, while the amps sounds reversed in panning. This will 
allow the processed sound of the performance to be panned to one side 
and the amp sound from the performance to be panned to the other side, 
ultimately removing any phase discrepancies. This is great if you are 
working at home recording processed guitar sounds and taking a direct 
signal at the same time allowing you to record your performance through 
various amps while mixing. With leads you might need to limit the 
transients first. With processing subtle stereo chorus, rhythmic delays 
and reverbs (with pre-delays) will enhance the sound significantly. 

With guitars and bass the limit-EQ-comp works quite effectively even 
with guitar sounds that sound very compressed from amps like Marshalls. 
With solos you will tend to limit a lot due to their transient nature. 
If you stand in front of a Fender Twin Reverb while a guitar player is 
soloing on a Strat you will hear what I mean. 

With lead vocals processing with the limit-EQ-comp works quite 
effectively when used extensively especially if the singer has recorded 
with a dynamic mic. When rock singers sing out, their throat tightens 
and when recorded with a dynamic mic it can produce transients between 
1.2 - 2K. What might help here is to use a multi band dynamic 
processor. This will allow you to turn your mix up to a level that will 
rival a 747 without the vocal tearing your head off. 

When processing for perspective in rock music, reverbs should be short 
if used at all. A common effect for lead vocal is a rhythmic digital 
delay that enhances the rhythm of the performance and adds depth to the 
vocal so it can sit further back in the mix. With bass and drums subtle 
use of DDL and short reverbs will aid in placing them in the right 
perspective. Be careful of over EQing the mid range and the high end 
especially if there is a lack of 3rds played on the guitars. At some 
point you will start to separate the sonic elements from the musical 
elements. A good example of this is to compare a song by Billy Talent, 
Tea Party, and Green Day with a song from Led Zeppelin, Tool and Dredg. 
When you're finished remember to compare your mix with successful 
mixes. 


Hip-hop mixing 

Hip-hop music is comprised basically of grooves, bass, vocals and 
little harmonic content. The goal in hip-hop is to get the rhythm to be 
the focus point, a good working relationship between the groove and the 
vocals. With the groove a lot of the EQ is spread over the entire 
frequency spectrum, from 30Hz to 17K. The bass and bass drum are 
designed more as feel than to be heard, with little presence on the 
bass drum and the bass. The duration of the bass drum is quite long in 
comparison to other genres of music creating the illusion that the 
track has a lot of bottom end. There is a lot of dynamic processing on 
the bass and the groove to keep it at one consistent level throughout 
the song. When starting a hip-hop mix begin with the bass, drums and 
vocal. You should achieve a balance between these elements that can 
make the mix stand out on it's own. Next mix in the harmonic elements 
of the song as in the case of Destiny's Child's new song "Lose My 
Breath" there is an orchestra pad that plays only two chords and is 
used periodically throughout the mix. I believe if you add in a lot of 
harmonic information it will require the vocalist to sing in tune. A 
lot of hip-hop music these days is sung with one note in a rhythmic 
pattern based on the bpm of the song. It seems fortunate that anyone 
with a sense of rhythm but tone deaf can be a hip-hop singer. With the 
vocalist there is no perspective processing and if any EQing is used it 
is in the mid range and high end. A lot of hip-hop singers like to hand 
hold dynamic mics while rapping which slots the sonic nature of their 
vocal in the mid range area because of the frequency response of a hand 
held dynamic mic. In the mastering of hip-hop a lot of dynamic 
processing and EQing is done. If you follow this basic formula you will 
not be surprised to discover that you can mix hip-hop as well as any 
body out there. 


Mastering 

In these times mastering engineers are a dime a dozen. It seems anybody 
with a DAW can call themselves a mastering engineer. The good mastering 
engineers with excellent equipment are very expensive. Personally I 
know only one excellent mastering engineer in Canada and probably one 
of the best in the world who is Peter Moore of the E Room in Toronto. 
He is an excellent mastering engineer because he understands music. 
Mastering engineers like Bob Ludwig, Steve Marcussen and Bernie Grudmen 
will charge you $7-$10,000 to master a CD. However if you follow a few 
simple rules you can closely approximate their value in the mastering 
process. 

These days the goal of most mastering is to get as much signal on a CD 
as possible. If you look at the waveform of this type of mastering, it 
looks like a square wave due to the hard/wall limiting. This type of 
limiting gives you the "in-your-face" type of sound. I find that 
most of this type of mastering sounds very thin, very squashed and just 
plain awful. There are better ways to achieve this effect that can be 
utilized in mixing. 

If you want your mix to sound loud and good try to limit the individual 
source material rather than as a whole mix. For example, if you notice 
that the drums are the first instruments that are being limited 
consistently try to achieve this effect in the mixing process. If you 
don't what happens is that every time the limiter kicks in by being 
triggered by the drums everything else in the mix at that point goes 
down in level in relationship to the drums. If you bus limited the 
drums in the mix you will discover that your guitar sounds will be 
consistently even for they are not being consistently lowered in 
mastering due to the limiting process of the drum's dynamics. 
Remember the more you comp/limit your mix, the more you corrupt the 
fidelity. 

If your mix is dynamically all over the place try re-recording the mix 
as a new mix. I have heard mixes sound even up until the 
bridge/breakdown where instruments drop out and then when it gets to 
the end chorus the level has been turned down so the chorus does not 
sound jarring to the ear when it comes in, due to the drop in level in 
the breakdown section. A good way to avoid this is to spot check the 
levels of your mix throughout. In most situations the mix should 
gradually get louder from the beginning to the end. If the mix is even 
but still has dynamic problems with transients and overall levels, 
limit the mix first with a very fast attack and fast-medium release 
times. Watch out for half cycle distortion. If you are doing this while 
you are mixing the best way to spot this is to solo all instruments 
that are high in low frequency content. If you notice a grainy sound 
extend the release time to where you no longer notice this effect. If 
you have the luxury of a DAW try re-drawing the transients of your mix 
so no limiting is necessary. This is a process that requires a certain 
amount of expertise that comes with a lot of practice. 

After limiting make any EQ adjustments, you do not want to EQ before 
limiting for this require the limiter to work harder. When EQing make 
sure you reference your mix to your target audience. Be careful not to 
make it too bright for you will begin to separate the sonic nature from 
the musical nature of the mix. I feel it is unfortunate today that most 
music tends to sound too bright and in the years to come I feel the 
artist and producers will regret what they did in mastering. I believe 
there are still great sounding records out there like Norah Jones, 
Alicia Keys, and Linkin Park, etc. that are mastered with sonic quality 
in mind. After EQing insert any compression if necessary. When 
compressing, use medium-slow attack and release times for it will allow 
you to get level consistencies that will make your mix sound louder and 
transparent.

Mixing techniques 2

http://www.musicradar.com/tuition/tech/21-pro-mixing-and-processing-tips-151526


21 pro mixing and processing tips

Get your music up to studio quality

It’s all very well having great ideas and getting them recorded and arranged, but if you want your music to sound professional, you’ll need to blend everything together successfully at the mixing/processing stage.
Unfortunately, the pitfalls when you’re doing this are many, and getting all the elements of your track to sit together is difficult. Fortunately, MusicRadar is on hand to give you 21 pearls of technical and creative wisdom…
1. There’s a very practical reason that you should start with heavy elements such as the kick drum and bass when mixing – headroom! Set your kick and bass levels so that they only register about a quarter of the way up the level meter when it’s set to 0dB. This will leave lots of room to boost later – and you’ll always want room to nudge your kick up!
2. Try to keep your master output level well below 0dB – peaking about halfway up the meter is fine – so as not to risk any digital clipping or distortion. In these days of noise-free digital mixing, you can always raise the level later before limiting it.
3. You can help different groups of sounds to gel coherently (drums or vocals, for example) by routing them to a bus and processing them as a whole. It’s also useful for keeping the CPU load down and makes gating and compressing the group easier.
4. Mixing is the one part of the creative production process where you need to have the volume quite loud, as you won’t actually hear the proper relationship between sounds otherwise – this is particularly true with dance music. Work in spurts to check this, though - don’t just leave it loud all the time. You can’t fix broken ears.
5. Be careful of any effect that makes a signal louder, as the volume increase alone can give the illusion of a ‘better’ sound. Compression is a good example of this. Louder isn’t necessarily better, so always be sure to A/B your new and old settings to make sure that you are actually improving the sound rather than just boosting it.
6. If you compress the life out of all the elements in your track then that’s exactly how your finished mix will sound too. And while this is a standard technique in dance music these days, even in that genre there are limits. So dial back the settings a little sometimes, and use sidechaining to add some bounce and life.
7. In the analogue mixing days it was common practice to place a compressor on the main output to keep the signal below 0dB and add a bit of weight, but with modern digital mixing you can keep things low enough not to peak and still preserve the range. Don’t risk squashing the life out of your music – leave those sorts of decisions for the mastering engineer.
“Always be sure to A/B your new and old settings to make sure that you are actually improving the sound rather than just boosting it.”
8. Before sending your track to anybody (or burning a CD), always check your mixdown back after bouncing. Even with software, little errors can creep in that aren’t audible during real-time playback. If you come across a glitch, rendering the problem section separately and pasting it into the mixdown will do the trick…
9. Always trust your ears first and foremost. Music isn’t for looking at, so if something doesn’t appear right onscreen, or looks like it has too many (or too few) effects, close your eyes (or switch off your monitor) and play it back. If it sounds right, it is right; if it sounds wrong… well, you figure it out!
10. Unlike with your final mix, you shouldn’t always shy away from overdriving the odd channel. We’re not suggesting that you max everything out into the red all the time, but if you have one or two elements sneaking into that range and they don’t sound bad (or sound better, even), then why worry? Trust your ears!
11. When two instruments share a range of frequencies (vocals and guitars, for example), apply an EQ cut to one to make the other pop through. For example, some attenuation in the 300Hz-3kHz range of your guitars and synths will help the vocal cut through.
12. The easiest way to home in on a problem frequency that needs cutting is to apply a boost using a parametric EQ and sweep the frequency back and forth until you hear the problem area get louder. Then use the Q control to narrow it down and, finally, turn the boost into a cut.
13. Many producers try to beef up the bass with low-shelving boost, but this can just make the sound muddy. Instead, try cutting out about 1dB with low shelving, then use a little bit of notch boost (1-3dB) and sweep the centre frequency between about 80Hz and 120Hz, as this is where the weight and punch of the bass is – the rest is just rumble!
14. Synthesizers are capable of throwing out some weird harmonics, so sometimes you might need to detune them slightly to make them sound right together. And this is even more true of samples, as they tend to have subtle sonic artefacts that can confuse things even further.
“When two instruments share a range of frequencies (vocals and guitars, for example), apply an EQ cut to one to make the other pop through.”
15. If you always use an effect as an insert, try using it on a send/return bus, and vice versa. It’s all too easy to settle into certain ways of working, but as producers, our sound will be defined by our techniques, so if these never change then neither will the sound of our music – and production should be about progression.
16. The last thing you want when mixing is the dreaded CPU overload, so to get rid of the problem it may well be worth bouncing down or freezing all of your parts as audio and then making final mix and processing adjustments. With certain software, doing this could arguably result in better signal quality, too.
17. The key to great sounding ambience is to use a couple of reverb buses – one each for bright and heavy sounds. Then use plenty of low EQ attenuation to keep things clean on the heavier sounds and trim off some of the top end on the brighter ones.
18. We’ve already said that you should always start your mixdown with the heaviest elements, but what next? Well, we reckon it’s lead sounds, such as vocals, synths and guitars. Get these right and then slide your other percussion up behind them – this way you won’t keep nudging the lead parts up to get them to fit with everything else.
19. Never neglect compression. Nothing upsets the balance of a mix quite like fluctuating volume levels. They make vocalists sound insecure and musicians sound clumsy, so use plenty of judicious compression to flatten the levels to consistency – sometimes two gentle compressors are smoother than one firm one.
20. Spend some time listening to the effect of various compression settings on different instruments. On vocals it can enhance breath noises, making them much more intimate; on guitars it can bring out the sound of fingers stroking strings or the rattle of hands on wood. All of these elements can be useful at times, but you do need to learn how to control them.
21. Headphones can be a very useful mixing tool (particularly in a bad monitoring environment, as they can give a good reference point without any reflections), but they simply cannot portray a stereo field or reproduce bass frequencies (even if they’re rated as low as 25Hz), so always finalise your mix on monitors.

Mixing Technique 1

http://pullpud.tripod.com/mixing.html


There are as many different ways to mix a recording as there are engineers; however, certain methods
can never steer you wrong.  This article will discuss one basic approach to a successful mix.
 
First, it's always a good idea to make a final mix on a different day than the tracking was done.  This
is true for a number of reasons - namely, after recording all day, most people are not only tired but
their ears are saturated.  Start on a fresh day for the mix if at all possible.
 
A WORD ON EQ:  Use EQ to replace missing bass or treble (by using the high and low shelving controls),
reduce excessive bass or treble, boost room ambience (high frequency shelf), improve tone quality (using all
the controls), and help a track stand out in the mix (by using the parametrics).
An instrument's sound is made up of a fundamental frequency (the musical note) and harmonics, even when
playing only a single note, and it is these harmonics that give the note its unique character.  If you use EQ to
boost the fundamental frequency, you simply make the instrument louder, and don't bring it out in the mix.
It should be noted that a particular frequency on the EQ (say 440 Hz) corresponds directly to a musical note on
the scale (in the case of 440 Hz, to the A above middle C - hence the expression A-440 tuning reference).
Boosting the harmonic frequencies, on the other hand, boosts the instrument's tone qualities, and can therefore
give it its own space in the mix.  Below are listed useful frequencies for several instruments:
Voice: presence (5 kHz), sibilance (7.5 - 10 kHz), boominess (200 - 240 kHz), fullness (120 Hz)
Electric Guitar: fullness (240 Hz), bite (2.5 kHz), air / sizzle (8 kHz)
Bass Guitar: bottom (60 - 80 Hz), attack (700 - 1000 Hz), string noise (2.5 kHz)
Snare Drum: fatness (240 Hz), crispness (5 kHz)
Kick Drum: bottom (60 - 80 Hz), slap (4 kHz)
Hi Hat & Cymbals: sizzle (7.5 - 10 kHz), clank (200 Hz)
Toms: attack (5 kHz), fullness (120 - 240 Hz)
Acoustic Guitar: harshness / bite (2 kHz), boominess (120 - 200 Hz), cut (7 - 10 kHz)
 
The thing to remember about EQ is not to get carried away - be specific and use it only when you need it, where
you need it.  If you get the mic placement correct and use good preamps on a good sounding instrument, you
shouldn't need much.
 
I
O.K.  Start with the lead vocal by itself.  If you used a good mic and a good preamp, all you should
need is a little compression and reverb, and perhaps a bit of delay depending on the song and the
production style (I personally like vocals rather dry).  Patch in the compressor and set the ratio to
around 10:1 or so.  Then set the threshold so that the compressor is grabbing the loudest peaks; this
will allow you to set the overall gain of the track higher.
 
Now add just enough reverb to sweeten the track (or to your taste if you want a cathedral . . .)  If the
voice sounds overly boomy, roll back the bass a bit; if it sounds muddy or muffled, boost the high
end a little.  Again, if it went to tape correctly, you shouldn't need much EQ.
 
Next, go to the kick drum.  You shouldn't need much if any reverb or any other effect here (I don't
usually use any effects at all on kick).  If the rest of the kit is spilling over badly, you may want to
gate the track; I rarely find this necessary.  Find a recording (by somebody else) that you like and 
reference it (A-B) back and forth with yours, paying special attention to the sound of the kick drum.
Do you have basically the same amount of slap, thump, etc. This is not to say you should attempt to
copy someone else's production, but rather that you need a frame of reference that you know is an
acceptable industry-standard mix.  Apply EQ if necessary.  Pan it straight up the middle.
 
Go to the snare.  You will probably need to EQ the snare a bit.  I've found that a little cut around 800hz
and another fairly wide boost around 5K usually does the trick if I printed the track flat and I'm going for that general "radio" sounding snare drum sound.  Select an appropriate reverb for the
snare - plates are usually nice.  Set the levels of the kick and snare so that they bear the proper
relation to each other; you can also watch the peak meters on the mixer to see that the kick and snare
register about the same.  I usually pan the snare right up the middle with the kick.
 
Bring in the toms.  You may need to find a passage in the song that contains a good roll so that you
can set the proper levels.  Volumes could be written on reverbs, EQ, gates, etc. used to obtain
different drum sounds; for example, Phil Collins uses all of the above and then some on each individual
drum to achieve his trademark sound.  It just depends on what you're going for, how much time
you have to spend tweaking, and how much gear you have to work with.  If your gear is limited,
you can't go wrong by going for the most natural sound possible.  You will probably want to pan
the toms to the left and right of center (about 11 o'clock - rack tom - and 2:30 - floor tom).
 
Now add the drum overheads.  I usually pan them about 9 and 3 o'clock for a good stereo spread
that stays tight and focused.  If you have reverb on the snare and toms, you shouldn't need to add
much more here as too much reverb = mud.  Try to set the levels so that everything sounds as close
as possible to the kit being played in the room.  Reference against that other recording again.
 
Set the vocal level relative to the level of the drums.
 
If you have extra compressors, you should insert a compressor each set to around a 4:1 ratio on the
kick and snare channels; peaks from these 2 instruments are the biggest reason many people have a
difficult time getting their CDs to play as loud as commercial ones.  Although, let me say this: a good
many CDs these days are ridiculously overcompressed, so don't get carried away.  Let me also say that on most of the records we hear on the radio, the sound of the drums is not exactly what a real drum set sounds like if you're setting in the room with it.  When, in the real world, for example, would you hear a 2 second reverb on the snare and yet the kick is still dry as a bone - not in any real room I've ever been in.  Yet this sort of thing is the standard on records these days.  So don't be afraid to experiment.  It all depends on whether you're a "purist," or a "producer" (or a little of both, somewhere in between).
 
Next, bring in the bass.  Without changing the level of the kick drum, you may want to solo just the
kick and bass tracks and adjust the bass level such that there is a good "lock" between the two.  When
you hit the right spot, you'll know it; the two should complement one another almost as though they
were one instrument.  Some compression is almost always necessary on bass.  I use about a 4:1 ratio.  Just don't set the attack too fast, or you'll squash all the life out of it and it'll just sound dead.  
A little chorus or flange (just a little) can sometimes sound nice on certain songs as well.
 
Now listen to what you have so far: vocal, drums, bass.  Contrast it against your reference and make
minor adjustments if necessary.  What you have so far is the bedrock of the song and the focus of the
recording.  Everything else will be added to (1) support the vocal and (2) complement the rhythm.
If you discover a track along the way as you are building the mix that either takes away from the
vocal or clashes with the rhythm, either scrap it or do a last minute fix.  Once you have the drums,
bass and vocal sounding right with one another, change them under no circumstances. 
 
II
Now we approach the other rhythm instruments (guitar, piano, etc.).  If there is both rhythm guitar
and piano, pan them opposite one another (around 3 and 9 o'clock).  Bring them in one by one and
check your reference after each.  You may have to thin a strumming acoustic guitar by rolling off some
of the bass if it seems to be mushing up the rhythm section.  Also, avoid using too much reverb
on rhythm guitars as this will lead to muddy sound.
 
One by one, add the lead instruments where they occur.  You've probably heard the whole track
through 5 - 10 times by this point.  You can adjust their panning as suits you; suffice it to say that
each lead instrument should have its own spot in the stereo image.  Here is where you can go nuts
with all those fancy effects processors should you so desire.  As you're bring in a lead, pay special
attention to whether or not it clashes with the vocal.  Guitars tracked with tube amps don't usually
require much compression, as one of the effects of tube saturation (distortion) is a natural limiting.
Violins often need quite a bit of limit, depending upon the player.  
 
III
Things should be sounding pretty good by this point.  The last thing to do now is blend in the harmony
singing and percussion / string sections / sounds of exploding bombs, etc. if they occur.  One trick
I've found that helps blend the harmony vocals is to add a bit of chorus to them along with the reverb.
I really like the chorus in the Eventide Harmonizer for this application (I'm also fond of the
Lexicon PCM-80 for chorus).  
 
Now, listen to a few seconds of your reference recording and a few seconds of your mix.  You should
be very much in the same ballpark.  Don't touch anything.  Go get a coke, make a cup of coffee, take
5 minutes - call your mother and say "Hi."  The point is to let your ears freshen up just a bit.
 
Come back and listen top to bottom for anything weird; you can be setting the level on your mixdown
deck (Hard Drive, 2-track reel-to-reel, DAT whatever) at the same time.  If everything still sounds
good then Bombs Away - print it!
 
One final note: a well arranged and well tracked song shouldn't require a great deal of fader-riding;
you may have to bring up a lead instrument here and there, ride a vocal on soft passages or at the ends of lines, but that should be about it.
 

20 tips On Mixing

http://www.soundonsound.com/sos/jun98/articles/20tips.html


PAUL WHITE delivers a crash course in instant mixing.

The vocals sound great, the drums are really kicking and the guitars are exceptional, but put it all together and what have you got? A mess! Sound familiar? Until you've gained plenty of experience in mixing music, the process can seem very frustrating. There are probably as many correct ways to tackle a mix as there are successful engineers and producers. Even so, I've taken 20 tips that I've found to be helpful over the years and presented them below in the form of a checklist. These are not immutable rules, just general guidelines that can be broken any time you feel you can get away with it. Have fun!
  1. Put the mixer into neutral (EQ flat, aux sends down, routing to Left/Right only and so on), before you start work and pull down the faders on any channels not in use. Make sure all unused aux sends are set to zero and that unused mixer channels are unrouted as well as muted, as this will further reduce the level of background noise. If you don't do this, you may find effects on tracks that don't need effects, or unwanted tracks creeping into a bounce due to a routing button being left down. You should also have a track sheet for your recording from which you can label the mixer channels. The time-honoured way to do this is to use masking tape and felt pen, so that you can peel the whole lot off when the job is finished.
  2. Optimise the gain settings not only for the multitrack returns, but also for all effects sends and returns and for your external effect units. Also ensure that your master recorder is being driven as hard as possible, without overloading on signal peaks. These simple measures can significantly improve the clarity of your mix. If your recording is going to be digitally edited, leave any fade-outs until the edit stage, and don't try to chop off the noise that precedes or follows the mix -- you may need this when setting up a digital denoiser that requires a bare noise 'fingerprint' for calibration purposes.
  3. Subgroup logical sections of your mix, such as the drum kit or the backing vocals, so that you can control the overall level of the subgrouped elements from a single fader or stereo pair of faders. This allows you to control the mix using fewer faders, and fewer fingers! Be aware that any channels subgrouped this way must also have their effects routed to the same groups(s), otherwise the effects level won't change as you adjust the group fader.
  4. Where level adjustments need to be made, mark the fader settings with a chinagraph wax pencil and, if necessary, take note of the tape counter or timecode locations at which the level changes occur. This way you can solicit help from other musicians in the studio if the mix gets too busy. If you're lucky and are using mix automation, listen to the whole mix through without watching the levels, so that you can concentrate on the balance of the instruments.
  5. Don't assume that your ears always tell you the truth. Rest them before mixing and constantly refer to commercial recordings played over your monitor system, so that you have some form of reference to aim for. This is particularly important if you use harmonic enhancers, as your ears can grow used to the effects of over-enhancement very quickly.
  6. Don't overdo the effects, especially reverb, as this can clutter your recording and take away the contrast that is needed to give your mix punch. As a rule, the drier the sound, the more up-front it will sound, while heavily reverbed sounds tend to move into the background. If you need strong reverb on lead vocals, try to add some pre-delay to the reverb effect and adjust both the vocal level and reverb level so that the vocal sits comfortably over the backing.
  7. Don't pan bass sounds such as kick drums or bass instruments to the sides of the stereo soundstage, as these high energy sounds need to be shared equally between the two stereo speakers for best results. As a rule, very bassy sounds contain little or no directional information anyway, although bass sounds that also contain a lot of harmonics can sound more directional.
  8. Leave any final EQ and effect adjustments until the full mix is playing. If you work on any single instrument in isolation, it's likely to sound different when everything else is added. If you can avoid using any heavy EQ, the result is more likely to sound more natural.
  9. Try not to have too many instruments competing for the same part of the audio spectrum. The mid-range is particularly vulnerable, so try to choose the best sounds at source. You can improve the separation when mixing by using EQ to narrow the spectrum of the sound you're working with. Try rolling off some low end and occasionally taking out any excessive top end. This is sometimes known as spectral mixing, where each sound or instrument is given its own space in the audio spectrum. A good example of this is the acoustic guitar which, in a rock mix, can muddle the low mid. If you roll off the low end, you still get plenty of definition, but the mix will seem far cleaner. Sidechain filters on noise gates (set to Key Listen mode) are often very good tools for trimming the high and low ends of sounds without unduly changing the section you want to keep.
  10. Don't over EQ sounds as they're likely to sound unnatural, especially when boosting. As a rule, good external equalisers will sound better than your console channel EQ when you're trying to make significant tonal changes. If you can confine your EQ to gentle shelving cut or boost rather than using heavy sweep mid, you're less likely to end up with nasal, harsh or phasey sounds.
  11. If possible, fix problems by using EQ cut rather than boost. The human hearing system is less sensitive to EQ cut than it is to boost. This is especially true if you are using a low-cost equaliser or the EQ in your desk.
  12. Compress the vocals to make them sit nicely in the mix. Few vocalists can sing at a sufficiently even level to be mixed successfully without compression. Soft-knee compressors tend to be the least obtrusive, but if you want the compression to add warmth and excitement to your sound, try an opto-compressor or a hard-knee model with a higher ratio setting than you'd normally use. Be aware that compression raises the background noise (for every 1dB of gain reduction, the background noise in quiet passages will come up by 1dB), and heavy compression can also exaggerate vocal sibilance.
  13. From time to time, check your mix balance by listening from outside the studio/bedroom door. This tends to show up level imbalances more clearly than when listening from directly in front of the monitors. Nobody is quite sure why, but it works.
  14. Don't monitor too loudly. It may make the music seem more exciting (initially), but the end user is unlikely to listen at the same high level. High monitoring levels also tend temporarily to shift your hearing perspective and can lead to permanent hearing damage. It's fine to check the mix loudly for short periods, but most of the time, it's useful to try and mix at the level you think the music will eventually be played. (Forget I said this if you're mixing dance music for nightclubs!)
  15. Check your mixes on headphones as well as speakers. Headphones show up small distortions and clicks that you may never hear over loudspeakers. However, don't rely solely on headphones for mixing, for they represent the stereo image differently to loudspeakers and are notoriously unpredictable at low frequencies.
  16. Don't vary the level of the drums and bass unnecessarily during a mix, as the rhythm section is traditionally the constant backdrop against which other sounds move. Natural dynamics within rhythm instrument parts is OK, but don't keep moving the faders on these sounds.
  17. In a busy mix, try 'ducking' mid-range instruments such as overdrive guitars and synth pads under the control of the vocals, so that whenever the vocals are present, the conflicting sounds fall in level by two or three dBs. Just a little ducking can significantly improve the clarity of a mix. Use a fairly fast attack time for the ducker (which may be either a compressor or a noise gate that has ducking facilities), and set the release time by ear. Shorter release times will cause more obvious gain-pumping, but in rock mixes, this can add welcome energy and excitement.
  18. If you are recording a primarily MIDI-based track, try not to look at your sequencer display while mixing; the visual stimulus interferes with your ability to make subjective judgements based only on the sound. If necessary, close your eyes. Watching your sequencer progress through the arrange page can also give you a false impression of how well the arrangement is working, which is why some composers prefer hardware sequencers.
  19. If a close-miked sound seems unnaturally lifeless, but you don't want to add any obvious reverb, try an ambience or early reflection setting to induce a sense of space. The shorter the reverb time, the easier it is to move the treated sound to the front of your mix.
  20. Listen to your finished mix again the day after you've finished it, as your perception is likely to change after resting your ears overnight. Also check the master recording on as many different sound systems as you can, to ensure it sounds fine on all of them. Even then, save all your mix information and track sheets, including effects settings, as you never know when you might want to try to improve on the 'final mix'! 

Sunday, 3 February 2013

Panto Files

So tomorrow I'm going to pick up the session files from the pantomine.
Song 6 (the second panto I recorded) has nothing on it as the mains power was cut suddenly.
Despite this I'm looking forward to seeing what we have left on the first show.

Hopefully it'll be something worthwhile...