Sunday, 24 February 2013

Books on Mixing Techniques

http://audioundone.com/category/mixing-techniques


MIXING TECHNIQUES

Mixing Techniques 9


6 Simple Ways to Achieve Separation in Your Mix Downs
\Rating:

6 Simple Ways to Achieve Separation in Your Mix Downs

Tutorial Details
  • Difficulty: Beginner
  • Time: 30 minutes
  • Requirements: Any DAW
This entry is part 24 of 25 in the Creative Session: All About Mixing Session - Show All
« PreviousNext »
Creating a full, rounded and involving mix can be pretty challenging and one of the hardest bits is placing each instrument in it’s own defined space. Once you move past more than three or four elements there is always a danger of things becoming muddy. This is why we need to create separation.
Ensuring that our instruments are clearly defined is not quite as hard as you may think. Like anything else in music production it really comes down to technique and experience. Let’s take a look at a list of ten things that should help you when completing your mixes.

Step 1: Sound Selection

The mixing process really starts as early as the sound selection process. Get things right at this early stage in your project and you could save yourself a huge amount of work later in the mixing process.
The trick is to choose sounds that compliment each other in both timbre and frequency. For example using a large number of instruments that share the same low frequency can create a very confused mix with little definition. Solving this problem would be an up hill struggle.
Selecting the right sounds in Reason 5
Above all keep your mix down in mind when you are selecting the instruments you plan to use in your mix. Most of the time all it takes is to remain conscious of the fact that decisions you make here will have a knock on effect when creating separation between your sounds later.

Step 2: Groove Inspection

Just as important as the sounds you use is the construction of your project’s groove. This is something else to consider during the writing process. If possible try to place key sounds that share similar frequencies in their own ‘space’ in the groove.
Thinking about your sequences carefully can really help during the mixing process
An perfect example of this is the offbeat bass line, with each bass hit sitting perfectly in between a 4/4 kick drum part. With no clashing low frequency parts this is one of the easiest combinations to mix and perfect separation is extremely easy to achieve.
Of course this is a pretty extreme example of perfect groove construction and not many people use this sort of ‘black and white’ programming but it should give you a clear idea of what can work and why. With this in mind you should be able to apply the theory to your own grooves.

Step 3: Kill the Lows

If you follow the simple techniques in the first few steps then you should already be making progress and your grooves may already be sounding pretty good. Add a bit of processing in the right places and things will only get better. One of these processes that is vital to a clean mix is high pass processing.
Pretty much every DAW ships with an EQ capable of cutting lows
I find that removing the low end frequencies from sounds that predominantly live in the higher frequency ranges allow them to breathe and gives the key low frequency sounds their own space as well. You shouldn’t get too zealous here, be careful not too over filter sounds as remove too much and they’ll become coloured and thin.

Step 4: Think About Your Sound Stage

Moving away from frequency related issues for a second, let’s think about our stereo sound stage. Simple panning is one of the most powerful tools at our disposal for creating wide mixes with plenty of separation, so it should be one of the first things you turn to at mix down.
You can start by panning instruments in similar frequency areas. Percussion, guitar and vocal parts are all at the top of the list and can be spread across the stereo stage to create width and definition. Once you have made these initial changes more subtle pan edits can be made to the critical parts in your mix. In only a short time you should be able to make your mix sound more open and natural.
Panning is added at the start of a project in Logic.

Step 5: Less Is More

Once you are a good way into your project you may find that you are still experiencing a ‘fuzzy’ mix, with a lack of definition. One of the main causes of this is simple over crowding.
Try to be ruthless here and ask yourself if everything you are using really needs to be in the project. Try playing back the project with anything less than crucial playing.
Somebody once said to me “If it doesn’t sound good with 10 parts, it certainly wont sound any better with 20.” This really couldn’t be more accurate, if your project isn’t sounding right adding a load of new parts is rarely the answer. Usually less really is more, try listening to your favourite track, the likelihood is it’s not over loaded with elements.
This Logic project contains only a few parts

Step 6: Distance and Depth

Finally let’s think about your mix in a three dimensional sense. We’ve briefly looked at separation of frequencies and how to use panning to give your material width but you can also use reverb to move your instruments backward in the mix, essentially making things sound more distant.
Depending on the size of reverb that is chosen various sounds can be put at varying distances. This contrast between spaces adds further separation to each of the sounds treated.
Logic’s Space designer includes a huge number of varied reverb patches
A good example would be a vocal mix. The lead vocal could be processed with a room or plate reverb, while the backing vocals are treated with a larger hall reverb. Finally any ad libs or effects could be passed through a contrasting gated verb. Combine this montage with some panning and filters and you should have a nicely defined vocal spread.
Most DAWs feature studio quality reverbs now, Reason’s RV7000 is a great example
Obviously this is just a basic guide to just a few key techniques for mastering the art of mixing. Hopefully this will get some of you beginners on the right track and help you tackle your mixes. Any questions or suggestions, leave a comment and thanks for reading!
http://audio.tutsplus.com/tutorials/mixing-mastering/6-simple-ways-to-achieve-separation-in-your-mix-downs/

Mixing Techniques 8

http://www.uaudio.com/blog/studio-basics-mix-prep/


It’s time to mix, so let’s start to move some faders! Well, maybe not right away. If we really want a mix to go quickly and smoothly, there’s some preparation that needs to be done beforehand. Although many great mixers aren’t conscious about exactly how they’re going about prepping for a mix, they all cover basically the same areas: technical prep, session prep, and personal prep. Let’s take a look at each.

Technical Prep

It’s an unfortunate fact of life in the digital mixing world that many decisions aren’t made until the mixing stage. With virtually unlimited tracks and choices, it’s quite likely that questions about takes and arrangement that once were determined long before are now delayed until the last minute. That’s why the following technical preparations must be completed prior to mixing.
Track Timing: Make sure your audio clips are in the right place so everything sounds right. Although it doesn’t sound human or natural if every vocal and instrument is moved exactly to the grid (except maybe for electronic dance music), make sure that the major hits on downbeats, accents, and fills all sound cohesive together. Remember that it doesn’t have to look right on the timeline to sound right.
Fades and Noise Elimination: Delete count-ins and noise at the front and end of your clips. Also make sure that the beginning and end of each audio clip in your session has a fade-in and fade-out to reduce the chance of hearing clicks in your audio. Although you may not hear them on your studio monitors, clicks can sometimes be heard when a track is soloed or when a mix is played over headphones.
Comping: Perform any necessary vocal or solo comps before you begin mixing. While some talented musicians can hit their notes perfectly the first take, many times you may need multiple takes to capture the essence of the track. Comping involves combining the best elements of multiple takes into one composite track. Vocals and lead instruments are often prominent in finished songs, so getting a great comp is very important to the overall polish of your final mix.
Tuning: If comping didn’t result in a terrific in-tune performance, execute any necessary final tuning on vocals or solos with your DAW software or a tuning plug-in such as Antares Auto-Tune.

Session Prep

After all the audio tweaking is complete, it’s time to actually prep the session. When a session is properly prepped, the mix will proceed in a very efficient manner and allow your creativity to flow.
Make A Session File Copy: Make a duplicate session file and rename it something that’s identifiable to the mix. I like to put both “mix” and the date in the title so there’s no questions which file is the correct one — for example, “Song-Title-Mix-9-9-12.” If there’s an alternate version of the mix, I add letters after the date to differentiate them — for example, “Song-Title-Mix-9-9-12a” (see Figure 1). It’s also a good idea to color the file so you know its status.
Figure 1: Rename a new session file for your mix.
Arrange Your Tracks: Now’s the time to reorder your tracks so all common elements are together. All drums and percussion should be together, as well as vocals, guitars, keyboards, horns, and so forth. 
Delete Empty Tracks: It’s not uncommon during tracking and overdubs to create a number of empty tracks in the anticipation of further recording, but end up never using them. Delete these tracks as they just make things confusing and use up computer system resources. 
Deactivate and Hide Unused Tracks: If there are tracks that you’re certain won’t be used, deactivate and hide them so they won’t get in the way or use up precious system resources.
Color Code The Tracks: If your DAW is capable of it, color-coding tracks of the same family makes finding what you need during the mix much easier. 
Relabel The Tracks: Many DAWs create track names that tend to be filled with computer gibberish. Re-label these tracks to make them as easily identifiable as possible. For instance, instead of keeping a track name like, “hat43sc223,” change it to something easy on the eyes, like, “Hi Hat.” 
Insert Memory Location Points: Insert a memory location marker just before each section, fill, or part of the song with a significant attribute. It’s usually best to place these markers a bar or two ahead of the desired location so there’s a bit of pre-roll. 
Create Groups And Subgroups: It’s easier to configure your groups during your session prep than later down the line. Most engineers have a set of groups that they like to use — like one for drums, vocals, guitars, keyboards, etc. Some engineers prefer groups (where the faders are all linked together) while some prefer subgroups (where the output of the channels are fed into a subgroup channel) or even combinations of both. Now is the best time to decide which is best for the song. 
Create Effects Channels: Many engineers have a set of effects that they most always use. If you’re not using a mix template that already includes them, set up your preferred reverbs, delays, and modulation as well as the sends and returns.

Personal Prep

One overlooked area in mix prep is physically prepping yourself for the mix. If your ears and body aren’t ready, you’ll find yourself being distracted during the first part of the mix, which could add on extra time.
Establish Your Reference Point: Play a few songs from a high-resolution source that you’re very familiar with just to give your ears a reference point of what a good mix sounds like. This is important even if you’re mixing in a room you know well, since it’s easy to be fooled if the reference point isn’t fresh in your mind. 
Get Yourself Comfortable: Wear some comfortable clothes (especially your shoes), adjust the temperature in the room, adjust the lighting, and have some snacks and beverages ready for when you break. 
While the technical prep can take a lot of time, session and personal prep generally can be done in 30 minutes or so. That half-hour before the mix can easily save you a couple of hours, since frequent pauses while you’re mixing are definite dampers on your creativity. Get the habit of prepping your mix, and both you and your mix will be better for it.
---------
Bobby Owsinski is a producer and music technology consultant who is the author of 16 books about recording and the music business, including The Audio Mixing Bootcamp and The Recording Engineer’s Handbook. Read his music marketing blog at Music 3.0 music industry blog, and his production blog at the Big Picture production blog. You can read about his books at bobbyowsinski.com, or follow him on Twitter for daily blog updates.

Mixing Techniques 7

http://mixonline.com/recording/mixing/mixing_outside_lines//index3.html


Mixing Outside the Lines

Jul 30, 2008 2:05 PM, By Janice Brown
CRAFTING UNIQUE SOUNDS WITH TRIED-AND-TRUE TOOLS
It’s a fact that lower budgets mean shorter production cycles and, ultimately, more no-nonsense mixing, but engineers working with experimentally inclined artists find ample opportunity in the mixing process to satisfy all manner of sonic curiosity. The following engineer/producers will let loose creatively when mixing a record if given the latitude, effecting and embellishing the recorded work, creating unique sound environments and blending in elements of their sought-after personal aesthetic.

Peter Katis in his sound laboratoryPeter Katis in his sound laboratory

PETER KATIS

Indie-rock bands come from far and wide to work with producer/engineer Peter Katis in his Bridgeport, Conn.–based Tarquin Studio. Very often co-producing, recording and mixing records—as he’s done for Interpol, The National, The Grates, Tokyo Police Club and Mates of State—Katis enjoys the latitude bands give him, now more than ever, to indulge his creative instincts in the mixing process.


“Bands tend to come to me because they like the sound of records I’ve done and they want me to do ‘that’ to their record,” says Katis. “For example, I tend to go for a heavy, muscular drum sound, even in gentler music. A lot of times, in the mixing stage, I can make a drum kit I haven’t recorded sound like one I did record.”
Katis will use parallel compression on drum tracks in his hybrid analog and digital mixing environment. “I’ll bring all the drum tracks in Pro Tools up on my analog board and use subtle analog EQ and compression, and then print it all back into the computer,” Katis shares. “But I’ll also print a bunch of extra tracks of parallel compression, nailing a kick, snare or everything, with a compressor, then print it to its own track and blend it in with the uncompressed sounds. I’ll do that on every record, but vary the amount of crazy aggressive drum sound when I’m doing the final balances.”
Katis notes that the most radical changes he’ll enact during the mixing stage lately will be to add musical flourishes for texture, more so than doing any extreme sound processing. “I’ll suggest we add a bunch of additional guitar and keyboard parts in a section, and the band will be surprised at the suggestion, but then we’ll do it and they’ll be into it,” says Katis. “It’s a tricky thing to mix to the point where you feel you’ve done everything you can do with the tracks, sonically, and you know it’s just about adding more, musically. And the musical additions tend to be subtle, but they add something that no amount of processing could.”
Katis recently co-produced, recorded and mixed the new album by Scottish indie-rock band Frightened Rabbit, whose sound—though suitably gritty and rough-around-the-edges—feels lush and filled-out on the record. “A lot of the record is pretty stripped-down, but on some songs there’s actually loads of low-key and ambient stuff going on,” Katis describes. “During mixing on the song ‘Backwards Walk,’ for example, we added lots of cool little musical harmonies—little guitar swells and feedbacks and keyboard lines that ripple in and out.”
Distortion tends to come in big on Katis records. “Usually, the more I can distort things the better,” he says. “I am not as much a fan of compression as I am the distortion that a cool compressor can bring. In addition to the parallel-compression technique, where I blend certain overcompressed tracks, lately I’ll overdrive the entire drum bus and you’d never know that it’s distorted; it just sounds cooler. Drums (not cymbals; this only works if there’s not a lot of cymbal action) love to be overdriven—you’ll get all sorts of tone out of them that otherwise you’re just not hearing.”
Even in the most modest treatments, Katis adds, the drum bus will go through a Neumann EQ and an API 2500 compressor. When working on vocals, Katis looks for opportunities to blend interesting textures in by effecting the double or background vocals. “I just got this new preamp from No Toasters, and it has this setting where you can overdrive it insanely—we used it on The Grates’ album to record a lot of the doubles,” Katis shares. “I’d completely overdrive the double and then tuck it underneath the regular vocal, and it sounded awesome. At the end of a couple songs, you hear it full on, and it doesn’t sound like a human voice; more like a Moog synthesizer.”


Mixing Outside the Lines

Jul 30, 2008 2:05 PM, By Janice Brown
CRAFTING UNIQUE SOUNDS WITH TRIED-AND-TRUE TOOLS

Working with the pop avant garde, including Bjork, Mum, Camille and Coco Rosie, crafting the experimental-classical movements of rising-star composer Nico Muhly and producing electronic music of his own, Icelandic producer/engineer/programmer Valgeir Sigurdsson engages in highly creative engineering on a daily basis. Two records made this year—Muhly’s Mothertongue and Camille’s Music Hole— illustrate Sigurdsson’s imaginative style and technical prowess.VALGEIR SIGURDSSON

Sigurdsson was the ideal engineer for the avant-acapella style of French pop chanteuse Camille. “I’ve done a lot of experimenting with human voices, beat percussion and vocal layers—since Bjork’s ‘Medulla’ album—so Camille and her producer insisted I do all the recording and mixing on Music Hole. I was kind of like their sound advisor,” says Sigurdsson. “It was composed with limited sources—vocals, body percussion, beat-boxing, sonic textures and piano—and so it was a very creative recording role because they trusted me to make decisions on how we should create a lot of the sounds.”
While he recorded Camille in France, Sigurdsson mixed the album back at his Greenhouse Studio in Reykjavik on his integrated SSL AWS900 and Pro Tools HD3 system. “It was a complicated album and called for some creative solutions,” he says. “For example, some of the vocals are in French and some are in English, and we wanted to find a way to make them different sonically, too. Camille said that the French always want to hear lyrics clearly so I ran the French vocals on the song ‘Canards Sauvage’ through an SPL Vitalizer, which made those French vocals stand out in a different way; they’re brighter and jump forward in the mix. This became a blueprint for rest of the album: I used the Vitalizer on all the French vocals.”
On both the Camille and Muhly records, Sigurdsson weaves countless elements together in a mix where nothing gets lost, where every part—from the most minimal to the lushest soundscapes—feels present and essential. “I think mainly, when there’s a lot of elements but everything seems very clear and present, it has a lot to do with my EQs,” he attributes. “I use the SSL EQs on the AWS900 all the time. My rack of Neves [1073s and 1084s] and my API 550B are also really important.” He also uses reverbs to create space in the mix. “I find it very useful, especially with albums that are tracked layer by layer [as with both Mothertongue and Music Hole] to 'glue' the elements together with different reverbs and sometimes delays. My reverb of choice is usually the Eventide Reverb plug-in, and I typically have a few sends set up with various reverb types and lengths.”
Mothertongue, particularly for the scale of its composition, posed unique mixing challenges. Muhly composed Mothertongue in three 15 to 20-minute sections, which ultimately broke down on the record into three songs per section, plus a bonus track. “We didn’t break them up until the very last stage,” notes Sigurdsson, “so I was essentially mixing 15-, 20-minute sections. I broke them down into five to 10 smaller pieces to mix, and it was a big challenge to maintain consistency across the entire section, making sure I did not give any part a unique character that was inconsistent with the overall piece.”
The first section, called “Mothertongue Parts I-III,” changed the most in the mixing process, says Sigurdsson. “By the time I started mixing, a lot of sounds had started to become hidden, buried underneath other elements, and it was just about figuring out what was most important and finding a way to bring it out. The final section of the piece was never big enough when we were recording it—during mixing, I added another layer of bass and these monsters Nico asked me to create, which I made by processing the sound of crunching cereal. There’s another part in Mothertongue where we created a interesting texture with the sound of whale meat sloshing around in a bowl.”
Prior to buying the AWS900, Sigurdsson says much of his mixing was done in-the-box. “I prefer to mix through an analog desk, but it was frustrating to be in two different places when you’re in the middle of the mix,” he shares. “Going from Pro Tools to an analog console was like playing a piano and then having to stand up and strap on your guitar—it could be pretty annoying when you had a flow going.” Sigurdsson calls his new setup “hands-on” and “intuitive,” all-important qualities for facilitating endless creativity at Greenhouse.


Mixing Outside the Lines

Jul 30, 2008 2:05 PM, By Janice Brown
CRAFTING UNIQUE SOUNDS WITH TRIED-AND-TRUE TOOLS
“My aesthetic is a little different,” Weatherhead asserts, with an example, “Guided By Voices’ [notoriously lo-fi] Bee Thousand sounds great to me.”Producer/engineer Alan Weatherhead has mixed records for Sparklehorse, The Comas, Camper Van Beethoven, Magnolia Electric Company and Cracker, among numerous other indie-rock bands that appreciate his naturally experimental style.
The bands that hire Weatherhead to mix their records usually share this aesthetic. “The records I’ll mix have usually been created with an experimental energy, and so they want to continue in that direction,” he notes. “So my job is to take it a little farther in some cases, and in others figure out how I can subtract from what’s there to make it stronger.”
Weatherhead works out of Sound of Music Studios in Richmond, Virg., and his mixing arsenal is distinguished by his affinity for effects pedals, Amek 9098 channel strips and distressors. He recently mixed the new record by A Camp, the New York City–based indie-rock band led by Nina Persson of The Cardigans at Firehouse 12 Studios in New Haven, Conn. “The band gave me license to do whatever I wanted in mixing, basically,” says Weatherhead. “You never know what the outcome of some sonic experiment will be, and it’s part of my approach to try anything. First I get things in place, and then ask, ‘Texturally, what would make things more interesting?’”
Weatherhead mixed the A Camp record in Pro Tools, running most everything through Firehouse 12’s API Legacy console, and using both analog pedals and software effects to add dimension and unique quality to their recorded sounds. “On one song, we ran this single-note acoustic guitar part through Eventide’s H949 plug-in, basically bringing the guitar up an octave and adding reverb to it,” he recalls. “On its own it sounds completely glitchy, almost not musical. But in the mix, having some of that underneath the guitar made it sound like a 12-string.”
On vocals, Weatherhead used parallel compression and experimented with tape delay. “We’d record the tape delay and then line it up so it was actually in time with the vocal to give it a fatter, thicker sound.” Backing vocals were run through a variety of filters. “I have a pedal made by Frost Wave called the Resonator, and it’s basically a clone of the filter section of an MS20 synth. And like the tape delays, a lot of times the vocal would be running through the Resonator and we’d be manipulating it as we were recording it. We used the Sherman filter bank on a lot of stuff, as well, particularly on drums.” In general, Weatherhead adds, “What we’re doing with all these filters is never the whole sound but another layer, something else snuck in there for texture.”
Mixing a record for singer/songwriter Nadine Khouri recently, Weatherhead used distortion as a creative solution to a less-than-ideal recording. “There’s one song on her record that had a really heavy ending, but since they’d recorded basics for it on the same day they cut a few mellower songs and didn’t change the drum sound for the heavier one, it didn’t sound quite right,” he explains. “So we put the snare drum through a distortion pedal and gated it, just made it sound super-crazy. Sometimes it’s better to make a sound that’s not working so well into something totally different rather than trying to be so literal about it.”


Mixing Outside the Lines

Jul 30, 2008 2:05 PM, By Janice Brown
CRAFTING UNIQUE SOUNDS WITH TRIED-AND-TRUE Tools. 
After recording and mixing one of the coolest-sounding records of recent years—Gnarls Barkley’s sleeper hit St. Elsewhere—Atlanta-based producer/engineer Ben H. Allen popped up on the radar of bands everywhere, wondering who was behind that sound. It’s a quality Allen describes as “futuristic and vintage,” a sound that from an engineering perspective tied in naturally with his personal aesthetic. “I grew up listening to Motown records,” Allen shares, “which to this day are my reference point for how music should sound.”BEN H. ALLEN
These days, no matter what kind of music he’s engineering, Allen finds himself returning to techniques he can trace directly back to those records. “I’m doing a lot of things in mono these days, less stereo in terms of where things are sitting in the mix, especially with effects,” he points out. “That spring and plate reverb used in those old Motown records was all mono, and it gives off this eerie quality, but it’s not superwide and lush-sounding. So, if anything, my mono effects have become a bit of a trademark for me lately.”
While Allen’s discography is decidedly urban—having coming up engineering late-'90s New York City hip-hop and later helping to cultivate the Dirty South crunk movement—his work has attracted more rock bands lately, and most recently the uber-experimental Brooklyn art-rock band Animal Collective. “They hired me to record and mix because they wanted really aggressive low end on their new album,” he shares. “My background being in urban music, managing low end is one of the things I do really well.”
Just prior to hitting Chase Park Transduction Studios to mix the Animal Collective record, Allen describes the highly creative recording and pre-mixing process. “To get the low end they wanted, we set up four different reamping stations in the studio—using a Fender spring reverb, an Ampeg Portaflex bass amp, a little Gibson guitar amp and the huge QSC P.A. system they use for their live shows,” describes Allen. “They’d record things straight out of their samplers through the Neve 80 Series desk into Pro Tools, and then we’d reamp the kick drum or the snare drum or 20 snare drums or bass synth parts through one of those stations, pick the sound we liked best and record that back into the computer.”
Putting up room mics and reamping these low-end elements gives the band the “live” sound they’re after, as Allen explains. “We’re using that setup to create ambience that didn’t exist in the samples themselves, which makes them sound like a band playing in a room.”
Pre-mixing in-the-box throughout the recording process encouraged productive decision-making. “As each part gets recorded, and often triple- or quadruple-tracked, I take all those mics and run them through an aux input in Pro Tools and effect it at that stage, and get a balance,” he explains. “So once I open up the Pro Tools sessions, the rough mixes are all balanced, and in mixing it becomes a question of what will be up front and what will go behind? Also, we’ve left it open enough so that we can make decisions on how much room—or dirt—we want on the sound, or how closed and tight we want it to feel.”
Going into the mix, Allen shares, “The whole vibe is to have this really tight and punchy low end, like a New York hip-hop record, and then this really washy Beach Boys–style vocal approach. We went and bought a bunch of spring reverbs and cheap reverbs on eBay that we’re going to use for vocals, a lot of which are triple- or quadruple-tracked.”
Allen will use his 32 channels of outputs to submix on the Sony MXP-3036 console at Chase Park, and plans to experiment extensively with both outboard and plug-in processing while mixing with Animal Collective. “They’ve booked two weeks to mix 12 songs and they want to experiment as much as possible,” Allen adds. In addition to effects pedals and plate reverbs, Allen talks up some highly creative plug-ins, noting that he plans to use Audio Ease’s Speakerphone plug-in on Animal Collective tracks. “Instead of just EQ'ing a big mid-boost and cutting the low and high end to get a radio effect, with Speakerphone you have 30 to 40 models of all these different devices—walkie-talkies, P.A. systems and megaphones—and all these different environments,” he describes. “It’s infinitely tweakable, an awesome plug-in.”

Mixing Outside the Lines

Jul 30, 2008 2:05 PM, By Janice Brown
CRAFTING UNIQUE SOUNDS WITH TRIED-AND-TRUE TOOLS


In the sonic universe of ambient synth artist/producer Steve Roach, sounds morph and mutate and ultimately coalesce through an intricate, nearly all-analog process conducted on a 48-channel Mackie 80 Series live mixing console.
STEVE ROACH'S SPONTANEOUS MIXING

Next to his favorite synthesizers—the Oberheim Xpander and Matrix 12 hardware synths and his behemoth modulars—the console is really the main instrument in the studio where Roach performs his “spontaneous compositions.”
“There are entire worlds of sounds living in those hardware synths, waiting to be discovered,” says Roach. “The way I continue to find the excitement in those instruments is through the constantly evolving ways that I process them live through the board, using the board EQ as an instrument, the sliders and sends and effects chains as instruments; I’m essentially performing the board.”
Roach will produce multiple albums in a year, and those he records, mixes and masters in his studio—as opposed to live for radio or in concert—will begin with exploratory sessions, where Roach uncovers “magic tracks” that become foundational to a larger piece. “At that initial stage, I’ll have the board completely loaded—every input is full, with synths and drum machines, effects processing and loopers,” describes Roach. “The magic tracks are built from all this real-time interaction. The pieces will evolve and change, and a big part of this spontaneous composition is in the mixing—I’m pulling things in and out and making decisions in that moment that are hierarchal. Once you mix the drum machines out a certain way, or bring some atmospheres in another way, then that becomes your composition, that becomes your form. I am recording everything as it unfolds. ”
The magic tracks become the building blocks of the larger piece he creates in multitrack mode. “At that point, I may carve more tracks or run those magic tracks back out through the board and perform some heavy processing or radical EQ'ing.” Effects-wise, Roach returns to favorites such as the Eventide 4000 and 3000 and Lexicon PCM-91 and PCM-70. “The use of effects—especially hardware effects—in the live mixing process further extends my approach of using the studio as one large instrument,” Roach summarizes.
“I’ll use the Korg Kaoss Pad for modulated delays and strange pitch effects: By dedicating a few sends off the Mackie board, I can feed it with lots of sources, continue to do some drastic EQ on its return into channels in the board and from that point add more mutations by sending it to the Eventide 4000 and 3000 and the Lexicons. All of these live effects can be part of the overall piece, recorded directly in stereo to either the DAW or just direct to CD-R depending on how I feel like working that day. What I am always reaching toward is to arrive at this living, breathing feeling that is infused within the piece. Being able to have this visceral connection to the sound through hands-on knobs, sliders and a lot more as it’s happening is vital.”