Tuesday, 4 December 2012

Paper 32- A guide To Live Recording


Capturing Your Sound: A Guide to Live Recording




Abstract (summary)


Tips for music teachers on a budget to create high-quality recordings of live student performances are presented. The author address equipment selection, different types of microphones and recorders, equipment placing and testing, recording, postproduction and project completion.

Full text


Public performances highlight months of work, but because most school groups cannot afford to hire professional recording engineers, these events are rarely suitably preserved. With small investments of time and equipment, you can create an enduring recording of these fleeting performances. Many of today's digital recording tools are fairly inexpensive and not too difficult to use, once you have become familiar with the equipment and learned to manipulate the apparatus and the environment, including even the air in the room. With the right equipment and knowledge, you can capture the sound of your ensembles and create a lasting record of your students' accomplishments.

When recording a live performance, the goal is to capture the audio experience from a single audience member's perspective, a goal that is best achieved through a process called distant, or stereo, miking.2 This process involves the following steps:

* equipment selection

* equipment placement and testing

* recording: monitoring and documenting

* postproduction: transfer and processing

* project completion: burning and testing

This article will guide you through each of these steps, offering tips and advice to help you create high-quality recordings of live student performances. The initial phases may require student assistance, but you can complete the postproduction work in a more leisurely fashion, with the equipment seeming to do most of the work.

A Note about Copyright

Before recording student performances, educate yourself about regulations related to the recording of copyrighted music. Such recordings may be appropriate for certain uses, but not for others. For example, a single recording used to evaluate the progress of a student group may be acceptable under fair-use guidelines, but you will probably need to pay royalties if you intend to make multiple copies for distribution or sale. Visit MENC's Music Education Copyright Center (www.menc.org/copyright) for information on copyright law, and consult your schools attorney before recording if you're unsure about any of the regulations.

Equipment Selection

The first step in the recording process is building your recording kit-the hardware that captures the performance. When assembling your kit, you can focus on creating the highest quality recording possible, or you can build a kit that focuses on portability or economy-though with a possible decrease in quality. Professional-quality kits are your best avenue for preventing problems caused by equipment glitches that are more common with less-expensive or more-portable gear. If the equipment required for a professional-quality kit is too expensive or not portable enough, you can certainly get by with some of the less-expensive or more-portable options.

The Building Your Recording Kit sidebar lists items typically found in a recording kit. The three most critical components of any recording kit are the microphones, the mixing console (mixer), and the recording device.

Microphones. Microphones can be expensive, with some costing thousands of dollars each. Fortunately, for less than $300, teachers on a budget can find matched-pair condenser mics, as opposed to less-sensitive dynamic mics, that offer good sensitivity and respond well to sounds in a wide range of frequencies.

For advanced recording, condenser microphones with switched configurations (the ability to capture sound from one, two, or all directions) can provide low distortion, great dynamic range, and the flexibility to accommodate performers by reconfiguring pickup patterns (the direction the mic records from). These mics provide more options, but they may cost $1,000 or more, putting them out of the price range of many school groups.

Dynamic minicardioid microphones, a good option for a more portable kit, are available for less than $100 a pair. Although these mics are normally placed on a mic stand like the more-expensive condenser mics, they can be attached to the recording engineer's eyeglasses (many can be purchased in this configuration). These less-conspicuous mics can minimize the mic fright that panics some performers. However, recordists wearing these mics may have to limit their physical movements to prevent the mic from picking up movement-related sound, such as the rustling of clothes.

Mixers. Professional portable mixers are available for less than $200 and should have two important features: balanced microphone inputs and the ability to supply phantom power. Balanced inputs prevent unwanted noise from creeping into the recording. Phantom power is necessary to run condenser microphones.

Recording Devices. A wide range of recording devices exists. Analog devices, such as cassette recorders, require more postproduction processing, but they shouldn't be counted out. Many inexpensive four-track cassette recorders, available for as little as $99, are still popular and do a great job, when properly handled.

In the digital world, many additional options exist. Minidisc recorders with manual recording controls don't require a mixer and are the most portable type of device. These tend to cost from $250 to $1,000. Most minidisc recorders have auto-gain controls that automatically adjust the recording volume up or down when capturing sound. Because this destroys the nuances of soft and loud passages inherent in musical performances, it is important to select a minidisc recorder that either doesn't have this feature or allows you to turn the autogain off. DAT (digital audio tape) recorders are another digital option. They provide better sound quality than minidisc recorders; however, they are less popular today because there are now less-expensive digital options.

Many digital recorders that store recorded sound on flash cards, smart cards, or hard disks are now available for a reasonable price. (Some companies use microdrive or DVD-Rs, but these are not the most popular or functional options available.) Digital recorders with memory-based storage (flash cards or smart cards) are becoming smaller and more affordable, with prices starting at less than $200. However, many are geared toward capturing individual musicians, not ensembles. Hard-disk recorders with CD burners start at $399 and can process your recording and create unedited CDs without additional equipment. It's also possible to complete recordings with a laptop computer with a high-quality PCMICA card, like Creative Lab's Audigy 2 Notebook Card, that typically costs $100 to $200.

Local music stores are often the best source of expertise and support in finding the equipment that works best for a specific situation. The Web sites listed in the Buying Your Recording Equipment sidebar can provide prices and purchasing options.

Equipment Placement and Testing

Microphone and equipment placement is critical. Recordings with unwanted noise, thin or shrieky sounds at high pitches, or distant- and reverberant-sounding ensembles most often result from poor mic placement. When deciding where to place your equipment, you will need to consider the availability of electrical outlets and potential sources of unwanted noise, such as ventilation ducts and humproducing electrical devices.5 To properly capture your group's sound, position two microphones somewhere between ten and twenty feet from the performers. For proper localization of the instruments (the equal capturing of all performers), place the microphones as a coincident pair in the shape of an inverted V or as a near-coincident pair in the shape of an X. (see figure 1 for an example of each configuration.) The coincident pair works better with small ensembles, while the near-coincident configuration provides a better stereo capture of larger groups-like orchestras or bands. These configurations are easy to install and maximize the recording potential.

The optimum microphone positioning captures sound at the midpoint of the performing ensemble while avoiding any extraneous interference (crowd noise) and remaining as visually inconspicuous as possible. One concern involves the room's critical distance (Dc). Critical distance is the point in the room where the direct sound (the sound coming from the performers) is equal to the indirect sound (reverberations bouncing off the rear and sides of the room). Capturing more indirect sound than direct sound will create a tunnel-like effect that makes the recording sound empty and reverberant. Try to place microphones at a point closer than the critical distance, but far enough away to properly capture the sound of all performers. (Being too close to the stage unfairly emphasizes those closest to the microphones.) Microphone height is also important. Ideally, mics should be positioned between six and eight feet high. This height allows you to capture the sound from the audience's perspective. Greater height can reduce crowd noise, but it can make mic stands unstable and may be visually distracting to the audience.

The recording equipment (mixer and recorder) should be as inconspicuous as possible so that sound technicians can adjust the equipment during the event without causing a disruption. Once mics and equipment are in place, you can place and dress the mic cables. Follow the natural contours of the furniture and floor in the room so that performers and audience members won't trip over the cables. Liberally apply gaffer's tape to secure and cover all wires as per OSHA (Occupational Health and Safety Administration) guidelines. Avoid obstructing walkways or running cables near AC (alternating current) power cords. Audio cables that must cross AC power lines should only do so at ninety-degree angles. Otherwise, the mics will pick up a ground hum or low buzz.

After dressing the cables, you can make final checks. Adjust the microphone settings on the mixer. Settings to adjust include pan (panoramic) settings, also known as balance controls. The pan settings on each mic need to be set separately-one far left and one far right. Setting both to center will not create a proper stereo recording.

Connect the headphones the technicians will wear while recording, and turn all equipment on. Unwrap and open the packages that your recording media (cassettes, CDs, or disks) came in, and place the first item in the recorder. Open any additional recording media or spare batteries and place them in a convenient location. (Mics can pick up the sound of unwrapping packages during a program.) Test your setup by turning on each mic channel, recording on the channel, and playing back the recording. Now you can set your recording levels.

Recording: Monitoring and Documenting

The best method for setting levels depends on your equipment. With analog equipment (cassette), the average recording volume should register close to 100 percent on older VU (volume unit) meters, with loud peaks occasionally recording "into the red." With newer LED meters, the average recording volume should light up most of the green, with loud peaks occasionally lighting up the yellow or red. Analog equipment is more forgiving than digital because it allows peaks to go "into the red" without noticeable distortion.

Digital equipment levels cannot exceed a predetermined peak established by the manufacturer, known as digital full scale (DFS). This means that, unlike analog, digital equipment cannot record "in the red." Levels cannot be allowed to reach the maximum, or O dB. If recorded sounds exceed O dB, the signal becomes distorted. The loudest peaks should be close to, but not reaching, DFS.10 It is usually safest to record at -9 to -3 dB. Ideally, you can set levels during rehearsal or when performers warm up on stage. When unsure, it's best to set the levels too low.

When the house lights dim and the performers take the stage, the musical performance truly comes to life. Whatever is not captured is lost forever (retakes are somewhat frowned upon at live events). Throughout the performance, you or a trained student or adult volunteer will need to monitor recording levels to prevent any loud segments from causing distortions. If a loud segment of music reveals that the levels were set too high, the levels should be slowly lowered to compensate. This won't fix the loud segment, but it will prevent further loud passages and crescendos from becoming distorted. When the performance is over, secure the recorded media, pack up all cables and gear, and disassemble and store all equipment.

Postproduction: Transfer and Processing

Postproduction includes transferring the recording to your editing equipment, creating backup copies, normalizing (stabilizing dynamics), reducing noise, trimming, testing, and burning a CD. For editing, you can use a dedicated audio editor (digital audio workstation, or DAW) or a computer (Mac or PC) equipped with audio-editing software. Although Digidesign's Pro Tools is the standard for professional recording in the music and film industries, many lessexpensive options are available for Mac and PC. (see the Audio-Editing Software sidebar for a list of options.)

Begin postproduction processing by transferring the songs to the workstation or computer. This allows the audio-editing software to store and manipulate the recording as a platform-specific waveform (.aiff on Macs, .wav on PCs). Many newer hard-disk recorders can burn a data CD that you can simply load onto the computer or workstation.

Transferring music using analogbased computer inputs (stereo 1/8'' ports) may cause some loss of quality in the conversion, but it is the most common and economical method. Analog ports transfer the data as a varying, somewhat imprecise, electrical signal, while digital ports send the audio as a series of precise codes. If you recorded the performance on an analog device (cassette), the type of port is irrelevant because the device captures and transfers the sound as an analog signal, and the software will encode it digitally. If you recorded the performance digitally, using analog ports will cause the signal to transform from digital to analog and back to digital-losing some quality along the way.

With digital sound cards, it's possible to keep everything in the digital realm, but at an increased cost. These sound cards, which cost $99 to $399, have an optical input that connects to digital devices (a digital recorder and computer) with a fiber-optic cable. Some newer portable recorders bypass the need for a digital sound card by using USB connections to connect to a computer or workstation. (USB connections are a standard feature on most computers available today.)

During the transfer, monitor the input levels to avoid unwanted signal peaks. As with the microphone capture, you may have to adjust levels to avoid recording a distorted signal. If peaks occur, simply lower the levels and restart the transfer process.

After transfer, save the file. If the workstation is large and fast enough, it's best to save the performance as one file to save time during editing. If not, you can divide the performance into sections or save each piece as a separate file. Back up your raw data onto data CDs for safekeeping. For postproduction editing, you will need a good pair of headphones, a good pair of near-field studio monitor speakers (special speakers designed to accurately reproduce the sound for mixing), and an adequate amplifier (50 watts per channel). You can monitor the initial processing with your headphones and check the near-field monitors to ensure your ability to hear details when making changes to the material.

Normalization: Stabilizing the Dynamics. Normalization involves optimizing the available signal by raising the overall levels of the waveform (the visual representation of the sound wave) so that you will have as much sound as possible without the distortion that would result from raising the levels too much. Because sounds recorded at 100 percent on one system may play back at 102 percent on another, causing signal distortion, normalization to 95 percent is recommended. You'll need to highlight or select the entire waveform and apply normalization at 95 percent. However, before normalizing, you'll need to address the sounds of applause and widely varying dynamic levels.

Since applause is often the loudest recorded item, applying normalization to everything would actually cause the volume of the recording to be based on the applause, rather than the loudest music sections. Having loud applause also causes listener discomfort on playback and must be avoided. If you do not plan on removing the applause, you will need to lower its volume by highlighting each area of applause and reducing the sound by 6 or 10 dB. If you do plan to remove applause, it is best to do so before normalizing (see the Trimming and Adjusting section below). Note that applause often begins before the sound has decayed and removing the applause may also remove part of the performance. Consistency is important during the normalization process. Premature applause can make this process unusually tricky, whether removing applause or not. In instances where percussion sounds are louder than the applause, it is still appropriate to lower the applause levels for listeners' comfort.

The next issue concerns dynamics. If 95 percent normalization is applied to two songs with different dynamic ranges (a loud song and a soft song), the soft song will sound as loud as the other, eliminating the contrast in dynamics between the two songs. If you saved the entire event as one large file and properly lowered the applause, applying normalization to the entire file, rather than each individual piece, will preserve the dynamic variety of the performance. The loud sections will be appropriately loud, and the soft sections will be appropriately soft.

If each song was saved separately, applying consistent normalization is a little trickier. Begin by identifying the loudest portion of the loudest song. Then copy a two- or three-second section of the loudest segment and paste it to the beginning of each song before normalizing. Then, after normalizing, delete the loud segment. This optimizes each song using the loudest segment as a reference while preserving the dynamic variations of the performance.

Noise/Hiss Reduction: Removing Unwanted Noise. Noise and hiss reduction can be powerful tools in the digital audio-editing arsenal. How you apply these tools depends on the software you are using. Some must be purchased separately as plug-ins. When used properly, they can remove unwanted sounds like tape hiss, ambient room noise, or AC equipment hum. However, when used improperly, they can create phasing problems, which occur when two waveforms go out of sync with each other and cause a "flattening" of the original sound. Noise and hiss reduction can also generate artifacts, digital sound remnants that, at full volume, sound like garbled speech, modem noise, or someone whispering in a bad horror movie. Because of these potential problems, you should use noise and hiss reduction sparingly-and only if they improve the recording. In many instances, the ambient room sounds are a critical part of the final recording. Crowd and performer sounds at live elementary school concerts, for example, reflect the live feel of the location.

Trimming and Adjusting: Tidying Up Each Track. Trimming and adjusting are the final steps in prepping songs for preservation on CD. Trimming (or topping and tailing) starts at the beginning of each waveform. Apply a minuscule fade-in (less than .05 seconds) to the very beginning to prevent pops or clicks at the song's introduction. You will also need to add a short segment (0.8 seconds) of silence before this fade-in as a buffer to allow CD players to play the track without skipping any of the beginning.18

How you trim the end of the song depends on the presence of applause. If removing applause, apply a one second fade-out when the last note of the song is at around 5 percent of its maximum level in its final decay (i.e., the last resonating note of a song). Otherwise, include five to eight seconds of applause before applying a two-second fade-out. Then add two seconds of silence after the fade-out to accommodate burning.

Project Completion: Burning and Testing

The production master can now be created and finalized as an audio CD using "Disk at Once," an option available on most CD-burning software that allows you to burn all songs in one continuous session. Finalizing is another option available with most software that ensures the CD will play back on various CD devices.20 After finalizing, you can listen to the completed recording on different CD players or with large speaker systems set at a high volume. Outside of minimal normalization, noise and hiss reduction, or trimming, little other processing has occurred. This satisfies the archival nature of the CD as a live recording and preserves the character of the event as it was recorded.

Student Involvement and Benefits

Most music teachers are not interested only in student performances in concerts. They also want to encourage student education and development in other music-related endeavors. One way to enhance students' learning is to get them involved in the recording process. Students can begin by learning how to properly set levels during recording. Over time, they can assist in processing, which will help them develop advanced ear training and gain a greater awareness of sound quality. After an initial investment in time, students can often train each other.

Capturing your sound is inherently rewarding, challenging, and surprisingly inexpensive with current technologies. You can use recordings to help students assess themselves by listening to their own performances. Recording each performance can also help you document your growth as a director and provide evidence for promotional advancement. These recordings can be a valuable tool in maintaining support for your music ensembles. By making a commitment to navigating the challenges of performance preservation, you will be taking a rewarding first step to enjoying these slices of time in the years to come.

Sidebar

New technology mokes it easier thon ever to record your students' performances.

Sidebar

Building Your recording Kit

Many options exist for teachers building a recording kit. Below are some of the basic items needed in any kit.

* Two unidirectional condenser microphones or a minicardioid dynamic stereo microphone pair

* Microphone stand with dual mic adapter, which holds two microphones on one stand

* Audio cables

* Mixing console with balanced microphone inputs and the ability to supply phantom power

* One of the following recording devices:

* Analog (cassette) recorder

* DAT (digital audio tape) recorder

* Digital recorder with memory-based storage (smart cards or flash cards)

* Hard-disk digital recorder with CD burner

* Digital minidisc recorder with manual gain controls (i.e., the ability to manually adjust recording volume). A mixing console is not required with this device.

* Recording media (cassettes or CDs)

* Headphones

* Electrical cables

* Gaffer's tape (stage tape, like duct tape without residue)

* Small, unobtrusive light source

* Digital audio workstation or a computer with audio-editing software

* Analog, digital, or USB computer inputs for transferring data from recording device to computer

Sidebar

Buying Your recording Equipment

The following Web sites offer recording equipment for sale. You can consult these sites, as well as your local music stores, to purchase equipment or for information about the recording equipment that is available:

* American Musical Supply, www.americanmusical.com

* Bananas at Large, www.bananas.com

* Microphone Madness, www.microphonemadness.com

* Music 123, www.musicl23.com

* Musician's Friend, www.musiciansfriend.com

* Sam Ash, www.samash.com

* Woodwind and Brasswind, www.wwbw.com

* Zzounds.com, www.zzounds.com

Sidebar

Audio-Editing Software

You can use any of the following software in postproduction to remove unwanted noises, reduce the volume of applause, and make sure the dynamics of the performance are appropriate.

Software for Macs

* Apple Logic 7 Express

* Bias Deck 3.5 or Bias Peak 4.0

* Digidesign's ProTools

* MOTU (Mark of the Unicorn) Performer 4.5

* Steinberg Cubase SE or Nuendo 2.0

Software for PCs

* Adobe Audition (formerly Cool Edit Pro)

* Cakewalk Sonar

* Magix Samplitude 7

* Sony Sound Forge 7.0

* Steinberg Cubase SE, Nuendo 2.0, or Wavelab

Sidebar

"One way to enhance students' learning is to get them involved in the recording process."

Footnote

Notes

1. William Moylan, The Art of Recording: Understanding and Grafting the Mix (Boston: Focal Press, 2002), 86.

2. Stanley R. Alien, Audio in Media (Belmont, CA: Wadsworth / Thomson Learning, 2002), 304.

3. Jay Althouse, Copyright: The Complete Guide for Music Educators (East Stroudsburg, PA: Music in Action, 1984), 65.

4. Bruce Bartlett and Jenny Bartlett, Practical Recording Techniques, 3rd ed. (Boston: Focal Press, 2002), 20.

5. Ibid., 75.

6. Ibid., 118.

7. Alien, Audio in Media, 334.

8. Shure Inc., "Critical Distance and Microphone Placement," www.shure.com/ support/technotes/app-cri tical.html.

9. Alan Hamilton, "The Language of the Show," ProSoundWeb, www.prosound web.com/studyhall/psw_studyhall/stage_ terms, shtml.

10. Paul While, Basic Mastering (London: Sancluary Publishing, 2000).

11. Oplical Storage Technology Association, "Understanding CD-R and CD-RW: Audio Recording," www.osta.org/ technology/cdqaS.htm.

12. Roger Derry, PC Audio Editing: Broadcast, Desktop, and CD Audio Production, 3rd ed. (Boston: Focal Press, 2003), 48.

13. Ibid., 175.

14. Richard Riley, Audio Editing with Cool Edit (Tonbridge, UK: PC Publishing, 2002), 23.

15. Michael Cooper, "Managing Digital Levels," Keyboard Magazine, November 1999, 96.

16. Riley, Audio Editing with Cool Edit, 101.

17. Derry, PC Audio Editing, 50.

18. Bartlett and Bartlett, Practical Recording Techniques, 312.

19. White, Basic Mastering, 50.

20. David E. Reese and Lynne S. Gross, Radio Production Worktext: Studio and Equipment, 4th ed. (Boston: Focal Press, 2002), 76.

21. Paul White, Basic Mixing Techniques (London: Sanctuary Publishing, 2000), 102.

References

MENC Resources

The following items offer advice on creating recordings or using them with your students.To order books or back issues of any MENC magazines, call 800-828-0229. Past articles are also available in periodical databases at many libraries.

* Brophy, Tim. "Making a Recording with Elementary Students." Teaching Music I, no.4 (1994): 30-31.

* MENC. Spotlight on Technology in the Music Classroom. Reston.VA: MENC, 2003. Item #1695 ($16.50, MENC members; $22.00, nonmembers).

* Merrill, James D. "Record Your Ensemble for Better Learning." Teaching Music 11, no. 3 (2003): 34-37.

On the Web

* MENC members can post and answer questions and read others' comments and questions about recording technology on the Technology Bulletin Board (www.menc.org/technology).

* Information about copyright issues related to recording student performances is available at MENC's Music Education Copyright Center (www.menc.org/copyright/).

AuthorAffiliation

Tim Clukey is an associate professor of communication at Plattsburgh State University of New York in Plattsburgh. He can be reached at clukeytj@plattsburgh.edu.

Indexing (details)


Narrow subject


Broad subject


Title

Capturing Your Sound: A Guide to Live Recording

Author


Publication title


Volume


Issue

3

Pages

26-32

Publication year

2006

Publication date

Jan 2006

Year

2006

Publisher

MENC: National Association for Music Education

Place of publication

Reston, Va.

Country of publication

United States

Journal subject


ISSN

0027-4321

Source type

Scholarly Journals

Peer reviewed

Yes

Language of publication

English

Document type

Instruction/Guidelines

Document feature

Photographs;Illustrations;References

ProQuest document ID

1109065

Document URL

http://search.proquest.com/docview/1109065?accountid=144516

Last updated

2012-09-17

Database

International Index to Music Periodicals Full Text

 

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